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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
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@@ -15,6 +15,8 @@
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#include "../lib/GameConstants.h"
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#include "../lib/VCMIDirs.h"
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VCMI_LIB_NAMESPACE_BEGIN
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using namespace config;
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SettingsStorage settings;
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@@ -302,3 +304,5 @@ void config::CConfigHandler::init()
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// That way method definitions can sit in the cpp file
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template struct SettingsStorage::NodeAccessor<SettingsListener>;
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template struct SettingsStorage::NodeAccessor<Settings>;
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VCMI_LIB_NAMESPACE_END
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