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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined

preparation for having client and server in a single process
This commit is contained in:
Andrey Filipenkov
2022-07-26 16:07:42 +03:00
parent 1319c8f197
commit ff635edc0b
467 changed files with 2117 additions and 211 deletions

View File

@@ -15,6 +15,8 @@
#include "../lib/GameConstants.h"
#include "../lib/VCMIDirs.h"
VCMI_LIB_NAMESPACE_BEGIN
using namespace config;
SettingsStorage settings;
@@ -302,3 +304,5 @@ void config::CConfigHandler::init()
// That way method definitions can sit in the cpp file
template struct SettingsStorage::NodeAccessor<SettingsListener>;
template struct SettingsStorage::NodeAccessor<Settings>;
VCMI_LIB_NAMESPACE_END