mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
This commit is contained in:
@@ -12,6 +12,8 @@
|
||||
#include "CPlayerState.h"
|
||||
#include "CGameStateFwd.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
PlayerState::PlayerState()
|
||||
: color(-1), human(false), enteredWinningCheatCode(false),
|
||||
enteredLosingCheatCode(false), status(EPlayerStatus::INGAME)
|
||||
@@ -67,3 +69,5 @@ int PlayerState::getResourceAmount(int type) const
|
||||
{
|
||||
return vstd::atOrDefault(resources, static_cast<size_t>(type), 0);
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
Reference in New Issue
Block a user