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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined

preparation for having client and server in a single process
This commit is contained in:
Andrey Filipenkov
2022-07-26 16:07:42 +03:00
parent 1319c8f197
commit ff635edc0b
467 changed files with 2117 additions and 211 deletions

View File

@@ -19,6 +19,8 @@
#include "spells/CSpellHandler.h"
#include "NetPacks.h"
VCMI_LIB_NAMESPACE_BEGIN
///CStack
CStack::CStack(const CStackInstance * Base, PlayerColor O, int I, ui8 Side, SlotID S)
@@ -410,3 +412,5 @@ void CStack::spendMana(ServerCallback * server, const int spellCost) const
ssp.absolute = false;
server->apply(&ssp);
}
VCMI_LIB_NAMESPACE_END