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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
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@@ -37,6 +37,8 @@
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#include "BattleFieldHandler.h"
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#include "ObstacleHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER = SlotID(-2);
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const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER = SlotID(-3);
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const SlotID SlotID::WAR_MACHINES_SLOT = SlotID(-4);
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@@ -322,3 +324,5 @@ Obstacle Obstacle::fromString(std::string identifier)
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else
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return Obstacle(-1);
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}
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VCMI_LIB_NAMESPACE_END
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