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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
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@@ -28,6 +28,8 @@
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#include "StartInfo.h"
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#include "CPlayerState.h"
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VCMI_LIB_NAMESPACE_BEGIN
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DLL_LINKAGE void SetResources::applyGs(CGameState *gs)
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{
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@@ -1698,3 +1700,5 @@ DLL_LINKAGE void EntitiesChanged::applyGs(CGameState * gs)
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for(const auto & change : changes)
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gs->updateEntity(change.metatype, change.entityIndex, change.data);
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}
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VCMI_LIB_NAMESPACE_END
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