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mirror of https://github.com/vcmi/vcmi.git synced 2025-12-01 23:12:49 +02:00

wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined

preparation for having client and server in a single process
This commit is contained in:
Andrey Filipenkov
2022-07-26 16:07:42 +03:00
parent 1319c8f197
commit ff635edc0b
467 changed files with 2117 additions and 211 deletions

View File

@@ -28,6 +28,8 @@
#include "StartInfo.h"
#include "CPlayerState.h"
VCMI_LIB_NAMESPACE_BEGIN
DLL_LINKAGE void SetResources::applyGs(CGameState *gs)
{
@@ -1698,3 +1700,5 @@ DLL_LINKAGE void EntitiesChanged::applyGs(CGameState * gs)
for(const auto & change : changes)
gs->updateEntity(change.metatype, change.entityIndex, change.data);
}
VCMI_LIB_NAMESPACE_END