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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
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@@ -11,6 +11,8 @@
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#include "ObstacleHandler.h"
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#include "BattleFieldHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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int32_t ObstacleInfo::getIndex() const
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{
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return obstacle.getNum();
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@@ -110,3 +112,5 @@ const std::vector<std::string> & ObstacleHandler::getTypeNames() const
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static const std::vector<std::string> types = { "obstacle" };
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return types;
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}
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VCMI_LIB_NAMESPACE_END
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