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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
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@@ -15,6 +15,8 @@
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#include "IHandlerBase.h"
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#include "JsonNode.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class JsonNode;
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class JsonSerializeFormat;
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class Services;
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@@ -61,7 +63,7 @@ public:
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const std::string & getName() const override;
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const std::string & getSource() const override;
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void performRegistration(::Services * services) const;
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void performRegistration(Services * services) const;
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private:
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const ScriptHandler * owner;
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@@ -85,7 +87,7 @@ private:
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ServerCallback * srv;
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};
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class DLL_LINKAGE ScriptHandler : public ::IHandlerBase, public Service
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class DLL_LINKAGE ScriptHandler : public IHandlerBase, public Service
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{
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public:
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ScriptMap objects;
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@@ -132,4 +134,6 @@ private:
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};
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}
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VCMI_LIB_NAMESPACE_END
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#endif
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