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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
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@@ -14,6 +14,8 @@
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#include "rmg/CMapGenOptions.h"
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#include "mapping/CMapInfo.h"
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VCMI_LIB_NAMESPACE_BEGIN
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PlayerSettings::PlayerSettings()
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: bonus(RANDOM), castle(NONE), hero(RANDOM), heroPortrait(RANDOM), color(0), handicap(NO_HANDICAP), team(0), compOnly(false)
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{
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@@ -193,3 +195,5 @@ TeamID LobbyInfo::getPlayerTeamId(PlayerColor color)
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else
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return TeamID::NO_TEAM;
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}
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VCMI_LIB_NAMESPACE_END
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