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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
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@@ -11,6 +11,8 @@
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#include "SideInBattle.h"
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#include "../mapObjects/CArmedInstance.h"
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VCMI_LIB_NAMESPACE_BEGIN
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SideInBattle::SideInBattle()
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{
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color = PlayerColor::CANNOT_DETERMINE;
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@@ -29,3 +31,5 @@ void SideInBattle::init(const CGHeroInstance * Hero, const CArmedInstance * Army
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if(color == PlayerColor::UNFLAGGABLE)
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color = PlayerColor::NEUTRAL;
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}
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VCMI_LIB_NAMESPACE_END
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