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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined

preparation for having client and server in a single process
This commit is contained in:
Andrey Filipenkov
2022-07-26 16:07:42 +03:00
parent 1319c8f197
commit ff635edc0b
467 changed files with 2117 additions and 211 deletions

View File

@@ -32,6 +32,8 @@
#include "../StringConstants.h"
#include "../battle/Unit.h"
VCMI_LIB_NAMESPACE_BEGIN
///helpers
static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID = 0)
@@ -1642,3 +1644,5 @@ bool CGHeroInstance::isMissionCritical() const
}
return false;
}
VCMI_LIB_NAMESPACE_END