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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
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@@ -32,6 +32,8 @@
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#include "../StringConstants.h"
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#include "../battle/Unit.h"
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VCMI_LIB_NAMESPACE_BEGIN
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///helpers
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static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID = 0)
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@@ -1642,3 +1644,5 @@ bool CGHeroInstance::isMissionCritical() const
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}
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return false;
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}
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VCMI_LIB_NAMESPACE_END
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