1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined

preparation for having client and server in a single process
This commit is contained in:
Andrey Filipenkov
2022-07-26 16:07:42 +03:00
parent 1319c8f197
commit ff635edc0b
467 changed files with 2117 additions and 211 deletions

View File

@@ -1,4 +1,4 @@
/*
/*
* CGPandoraBox.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
@@ -23,6 +23,8 @@
#include "../StringConstants.h"
#include "../serializer/JsonSerializeFormat.h"
VCMI_LIB_NAMESPACE_BEGIN
///helpers
static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID)
{
@@ -530,3 +532,5 @@ void CGEvent::serializeJsonOptions(JsonSerializeFormat & handler)
handler.serializeIdArray<ui8, PlayerColor::PLAYER_LIMIT_I>("availableFor", availableFor, GameConstants::ALL_PLAYERS, decodePlayer, encodePlayer);
}
}
VCMI_LIB_NAMESPACE_END