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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
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@@ -1,4 +1,4 @@
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/*
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/*
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* CGPandoraBox.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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@@ -23,6 +23,8 @@
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#include "../StringConstants.h"
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#include "../serializer/JsonSerializeFormat.h"
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VCMI_LIB_NAMESPACE_BEGIN
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///helpers
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static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID)
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{
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@@ -530,3 +532,5 @@ void CGEvent::serializeJsonOptions(JsonSerializeFormat & handler)
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handler.serializeIdArray<ui8, PlayerColor::PLAYER_LIMIT_I>("availableFor", availableFor, GameConstants::ALL_PLAYERS, decodePlayer, encodePlayer);
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}
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}
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VCMI_LIB_NAMESPACE_END
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