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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
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@@ -26,6 +26,8 @@
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#include "../CPlayerState.h"
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#include "../serializer/JsonSerializeFormat.h"
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VCMI_LIB_NAMESPACE_BEGIN
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std::map <si32, std::vector<ObjectInstanceID> > CGMagi::eyelist;
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ui8 CGObelisk::obeliskCount = 0; //how many obelisks are on map
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std::map<TeamID, ui8> CGObelisk::visited; //map: team_id => how many obelisks has been visited
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@@ -2207,4 +2209,6 @@ void CGLighthouse::giveBonusTo(PlayerColor player, bool onInit) const
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void CGLighthouse::serializeJsonOptions(JsonSerializeFormat& handler)
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{
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serializeJsonOwner(handler);
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}
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}
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VCMI_LIB_NAMESPACE_END
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