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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
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@@ -12,6 +12,8 @@
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#include "../GameConstants.h"
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#include "../int3.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CBinaryReader;
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class CLegacyConfigParser;
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class JsonNode;
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@@ -153,3 +155,5 @@ public:
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}
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};
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VCMI_LIB_NAMESPACE_END
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