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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
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@@ -10,6 +10,8 @@
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#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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/// The map event is an event which e.g. gives or takes resources of a specific
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/// amount to/from players and can appear regularly or once a time.
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class DLL_LINKAGE CMapEvent
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@@ -111,3 +113,5 @@ struct DLL_LINKAGE TerrainTile
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h & blockingObjects;
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}
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};
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VCMI_LIB_NAMESPACE_END
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