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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
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@@ -19,6 +19,8 @@
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#include "../serializer/JsonSerializeFormat.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct TriggeredEvent;
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struct TerrainTile;
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struct PlayerInfo;
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@@ -265,3 +267,5 @@ private:
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std::shared_ptr<CIOApi> ioApi;
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CZipSaver saver;///< object to handle zip archive operations
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};
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VCMI_LIB_NAMESPACE_END
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