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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined

preparation for having client and server in a single process
This commit is contained in:
Andrey Filipenkov
2022-07-26 16:07:42 +03:00
parent 1319c8f197
commit ff635edc0b
467 changed files with 2117 additions and 211 deletions

View File

@@ -16,6 +16,8 @@
#include "../Terrain.h"
#include "CMapGenOptions.h"
VCMI_LIB_NAMESPACE_BEGIN
class JsonSerializeFormat;
namespace ETemplateZoneType
@@ -216,3 +218,5 @@ private:
void serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName);
void serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName);
};
VCMI_LIB_NAMESPACE_END