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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
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@@ -16,6 +16,8 @@
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#include "../Terrain.h"
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#include "CMapGenOptions.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class JsonSerializeFormat;
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namespace ETemplateZoneType
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@@ -216,3 +218,5 @@ private:
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void serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName);
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void serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName);
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};
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VCMI_LIB_NAMESPACE_END
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