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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
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@@ -13,6 +13,8 @@
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#include "../GameConstants.h"
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#include "../mapping/CMap.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CMapEditManager;
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class TileInfo;
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class CMapGenOptions;
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@@ -79,3 +81,5 @@ private:
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boost::multi_array<TileInfo, 3> tiles; //[x][y][z]
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boost::multi_array<TRmgTemplateZoneId, 3> zoneColouring; //[x][y][z]
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};
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VCMI_LIB_NAMESPACE_END
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