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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
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@@ -12,6 +12,8 @@
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#include "../ConstTransitivePtr.h"
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#include "../GameConstants.h"
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VCMI_LIB_NAMESPACE_BEGIN
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const ui32 SERIALIZATION_VERSION = 805;
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const ui32 MINIMAL_SERIALIZATION_VERSION = 805;
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const std::string SAVEGAME_MAGIC = "VCMISVG";
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@@ -199,3 +201,5 @@ class DLL_LINKAGE IBinaryWriter : public virtual CSerializer
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public:
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virtual int write(const void * data, unsigned size) = 0;
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};
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VCMI_LIB_NAMESPACE_END
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