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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-29 23:07:48 +02:00

wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined

preparation for having client and server in a single process
This commit is contained in:
Andrey Filipenkov
2022-07-26 16:07:42 +03:00
parent 1319c8f197
commit ff635edc0b
467 changed files with 2117 additions and 211 deletions

View File

@@ -12,6 +12,8 @@
#include "../ConstTransitivePtr.h"
#include "../GameConstants.h"
VCMI_LIB_NAMESPACE_BEGIN
const ui32 SERIALIZATION_VERSION = 805;
const ui32 MINIMAL_SERIALIZATION_VERSION = 805;
const std::string SAVEGAME_MAGIC = "VCMISVG";
@@ -199,3 +201,5 @@ class DLL_LINKAGE IBinaryWriter : public virtual CSerializer
public:
virtual int write(const void * data, unsigned size) = 0;
};
VCMI_LIB_NAMESPACE_END