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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
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@@ -91,6 +91,7 @@ private:
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CGameHandler * gh;
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};
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VCMI_LIB_NAMESPACE_BEGIN
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namespace spells
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{
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@@ -185,6 +186,7 @@ private:
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};
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}//
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VCMI_LIB_NAMESPACE_END
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CondSh<bool> battleMadeAction(false);
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CondSh<BattleResult *> battleResult(nullptr);
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