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It is now possible to define game settings in rmg template
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@ -455,6 +455,7 @@ void CMapGenerator::addHeaderInfo()
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addPlayerInfo();
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m.waterMap = (mapGenOptions.getWaterContent() != EWaterContent::EWaterContent::NONE);
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m.banWaterContent();
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m.overrideGameSettings(mapGenOptions.getMapTemplate()->getMapSettings());
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}
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int CMapGenerator::getNextMonlithIndex()
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