mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-27 22:49:25 +02:00
It is now possible to define game settings in rmg template
This commit is contained in:
@@ -501,9 +501,12 @@ void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
|
||||
|
||||
using namespace rmg;//todo: remove
|
||||
|
||||
CRmgTemplate::~CRmgTemplate() = default;
|
||||
|
||||
CRmgTemplate::CRmgTemplate()
|
||||
: minSize(72, 72, 2),
|
||||
maxSize(72, 72, 2)
|
||||
maxSize(72, 72, 2),
|
||||
mapSettings(std::make_unique<JsonNode>())
|
||||
{
|
||||
|
||||
}
|
||||
@@ -694,6 +697,8 @@ void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
|
||||
serializePlayers(handler, players, "players");
|
||||
serializePlayers(handler, humanPlayers, "humans"); // TODO: Rename this parameter
|
||||
|
||||
*mapSettings = handler.getCurrent()["settings"];
|
||||
|
||||
{
|
||||
auto connectionsData = handler.enterArray("connections");
|
||||
connectionsData.serializeStruct(connectedZoneIds);
|
||||
@@ -749,6 +754,11 @@ void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
|
||||
}
|
||||
}
|
||||
|
||||
const JsonNode & CRmgTemplate::getMapSettings() const
|
||||
{
|
||||
return *mapSettings;
|
||||
}
|
||||
|
||||
std::set<TerrainId> CRmgTemplate::inheritTerrainType(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
|
||||
{
|
||||
if (iteration >= 50)
|
||||
|
||||
Reference in New Issue
Block a user