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https://github.com/vcmi/vcmi.git
synced 2025-03-19 21:10:12 +02:00
Added selection of long touch duration
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parent
06437cbde6
commit
ffdac314e9
@ -67,6 +67,11 @@
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"vcmi.systemOptions.scalingButton.help" : "{Interface Scaling}\n\nChanges scaling of in-game interface",
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"vcmi.systemOptions.scalingMenu.hover" : "Select Interface Scaling",
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"vcmi.systemOptions.scalingMenu.help" : "Change in-game interface scaling.",
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"vcmi.systemOptions.longTouchButton.hover" : "Long Touch Interval: %d ms", // Translation note: "ms" = "milliseconds"
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"vcmi.systemOptions.longTouchButton.help" : "{Long Touch Interval}\n\nWhen using touchscreen, popup windows will appear after touching screen for specified duration, in milliseconds",
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"vcmi.systemOptions.longTouchMenu.hover" : "Select Long Touch Interval",
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"vcmi.systemOptions.longTouchMenu.help" : "Change duration of long touch interval.",
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"vcmi.systemOptions.longTouchMenu.entry" : "%d milliseconds",
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"vcmi.systemOptions.framerateButton.hover" : "Show FPS",
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"vcmi.systemOptions.framerateButton.help" : "{Show FPS}\n\nToggle the visibility of the Frames Per Second counter in the corner of the game window",
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@ -31,6 +31,7 @@ InputSourceTouch::InputSourceTouch()
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{
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params.useRelativeMode = settings["general"]["userRelativePointer"].Bool();
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params.relativeModeSpeedFactor = settings["general"]["relativePointerSpeedMultiplier"].Float();
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params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
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if (params.useRelativeMode)
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state = TouchState::RELATIVE_MODE;
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@ -93,6 +94,9 @@ void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfin
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void InputSourceTouch::handleEventFingerDown(const SDL_TouchFingerEvent & tfinger)
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{
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// FIXME: better place to update potentially changed settings?
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params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
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lastTapTimeTicks = tfinger.timestamp;
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switch(state)
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@ -204,7 +208,7 @@ void InputSourceTouch::handleUpdate()
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if ( state == TouchState::TAP_DOWN_SHORT)
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{
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uint32_t currentTime = SDL_GetTicks();
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if (currentTime > lastTapTimeTicks + params.longPressTimeMilliseconds)
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if (currentTime > lastTapTimeTicks + params.longTouchTimeMilliseconds)
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{
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GH.events().dispatchShowPopup(GH.getCursorPosition());
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@ -76,7 +76,7 @@ struct TouchInputParameters
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double relativeModeSpeedFactor = 1.0;
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/// tap for period longer than specified here will be qualified as "long tap", triggering corresponding gesture
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uint32_t longPressTimeMilliseconds = 750;
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uint32_t longTouchTimeMilliseconds = 750;
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/// moving finger for distance larger than specified will be qualified as panning gesture instead of long press
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uint32_t panningSensitivityThreshold = 10;
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@ -12,7 +12,6 @@
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#include "../../battle/BattleInterface.h"
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#include "../../gui/CGuiHandler.h"
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#include "../../eventsSDL/InputHandler.h"
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#include "../../../lib/CConfigHandler.h"
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#include "../../../lib/filesystem/ResourceID.h"
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#include "../../../lib/CGeneralTextHandler.h"
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@ -24,8 +23,6 @@ BattleOptionsTab::BattleOptionsTab(BattleInterface * owner)
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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type |= REDRAW_PARENT;
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//addConditional("touchscreen", GH.input().hasTouchInputDevice());
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const JsonNode config(ResourceID("config/widgets/settings/battleOptionsTab.json"));
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addCallback("viewGridChanged", [this, owner](bool value)
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{
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@ -8,24 +8,25 @@
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*
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*/
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#include "StdInc.h"
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#include "GeneralOptionsTab.h"
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#include "../../../lib/CGeneralTextHandler.h"
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#include "../../../lib/filesystem/ResourceID.h"
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#include "../../gui/CGuiHandler.h"
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#include "../../gui/WindowHandler.h"
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#include "../../widgets/Buttons.h"
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#include "../../widgets/Slider.h"
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#include "../../widgets/TextControls.h"
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#include "../../widgets/Images.h"
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#include "CGameInfo.h"
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#include "CMusicHandler.h"
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#include "CPlayerInterface.h"
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#include "windows/GUIClasses.h"
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#include "CServerHandler.h"
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#include "render/IScreenHandler.h"
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#include "windows/GUIClasses.h"
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#include "../../eventsSDL/InputHandler.h"
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#include "../../gui/CGuiHandler.h"
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#include "../../gui/WindowHandler.h"
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#include "../../widgets/Buttons.h"
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#include "../../widgets/Images.h"
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#include "../../widgets/Slider.h"
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#include "../../widgets/TextControls.h"
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#include "../../../lib/CGeneralTextHandler.h"
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#include "../../../lib/filesystem/ResourceID.h"
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static void setIntSetting(std::string group, std::string field, int value)
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{
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@ -52,6 +53,22 @@ static std::string scalingToLabelString( int scaling)
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return string;
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}
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static std::string longTouchToEntryString( int duration)
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{
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std::string string = CGI->generaltexth->translate("vcmi.systemOptions.longTouchMenu.entry");
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boost::replace_all(string, "%d", std::to_string(duration));
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return string;
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}
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static std::string longTouchToLabelString( int duration)
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{
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std::string string = CGI->generaltexth->translate("vcmi.systemOptions.longTouchButton.hover");
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boost::replace_all(string, "%d", std::to_string(duration));
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return string;
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}
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static std::string resolutionToEntryString( int w, int h)
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{
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std::string string = "%wx%h";
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@ -79,6 +96,7 @@ GeneralOptionsTab::GeneralOptionsTab()
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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type |= REDRAW_PARENT;
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addConditional("touchscreen", GH.input().hasTouchInputDevice());
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#ifdef VCMI_MOBILE
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addConditional("mobile", true);
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addConditional("desktop", false);
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@ -127,6 +145,10 @@ GeneralOptionsTab::GeneralOptionsTab()
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{
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selectGameScaling();
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});
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addCallback("setLongTouchDuration", [this](int dummyValue)
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{
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selectLongTouchDuration();
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});
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addCallback("framerateChanged", [](bool value)
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{
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setBoolSetting("video", "showfps", value);
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@ -150,6 +172,9 @@ GeneralOptionsTab::GeneralOptionsTab()
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std::shared_ptr<CLabel> scalingLabel = widget<CLabel>("scalingLabel");
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scalingLabel->setText(scalingToLabelString(currentResolution["scaling"].Integer()));
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std::shared_ptr<CLabel> longTouchLabel = widget<CLabel>("longTouchLabel");
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longTouchLabel->setText(longTouchToLabelString(settings["general"]["longTouchTimeMilliseconds"].Integer()));
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std::shared_ptr<CToggleButton> spellbookAnimationCheckbox = widget<CToggleButton>("spellbookAnimationCheckbox");
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spellbookAnimationCheckbox->setSelected(settings["video"]["spellbookAnimation"].Bool());
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@ -324,3 +349,48 @@ void GeneralOptionsTab::setGameScaling(int index)
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widget<CLabel>("scalingLabel")->setText(scalingToLabelString(scaling));
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}
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void GeneralOptionsTab::selectLongTouchDuration()
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{
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longTouchDurations = { 500, 750, 1000, 1250, 1500, 1750, 2000 };
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std::vector<std::string> items;
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size_t currentIndex = 0;
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size_t i = 0;
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for(const auto & it : longTouchDurations)
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{
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auto resolutionStr = longTouchToEntryString(it);
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if(widget<CLabel>("longTouchLabel")->getText() == longTouchToLabelString(it))
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currentIndex = i;
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items.push_back(std::move(resolutionStr));
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++i;
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}
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GH.windows().createAndPushWindow<CObjectListWindow>(
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items,
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nullptr,
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CGI->generaltexth->translate("vcmi.systemOptions.longTouchMenu.hover"),
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CGI->generaltexth->translate("vcmi.systemOptions.longTouchMenu.help"),
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[this](int index)
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{
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setLongTouchDuration(index);
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},
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currentIndex
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);
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}
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void GeneralOptionsTab::setLongTouchDuration(int index)
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{
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assert(index >= 0 && index < longTouchDurations.size());
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if ( index < 0 || index >= longTouchDurations.size() )
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return;
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int scaling = longTouchDurations[index];
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Settings longTouchTime = settings.write["general"]["longTouchTimeMilliseconds"];
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longTouchTime->Float() = scaling;
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widget<CLabel>("longTouchLabel")->setText(longTouchToLabelString(scaling));
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}
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@ -20,6 +20,7 @@ private:
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std::vector<Point> supportedResolutions;
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std::vector<int> supportedScaling;
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std::vector<int> longTouchDurations;
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void setFullscreenMode( bool on, bool exclusive);
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@ -29,6 +30,9 @@ private:
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void selectGameScaling();
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void setGameScaling(int index);
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void selectLongTouchDuration();
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void setLongTouchDuration(int index);
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public:
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GeneralOptionsTab();
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@ -21,15 +21,19 @@
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"playerName",
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"music",
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"sound",
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"saveRandomMaps",
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"lastMap",
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"language",
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"gameDataLanguage",
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"saveRandomMaps",
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"lastSave",
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"lastSettingsTab"
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"lastCampaign",
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"saveFrequency",
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"notifications",
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"extraDump",
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"userRelativePointer",
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"relativePointerSpeedMultiplier",
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"lastSettingsTab"
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"longTouchTimeMilliseconds"
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],
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"properties" : {
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"playerName" : {
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@ -93,6 +97,10 @@
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"relativePointerSpeedMultiplier" : {
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"type" : "number",
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"default" : 1
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},
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"longTouchTimeMilliseconds" : {
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"type" : "number",
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"default" : 1000
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}
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}
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},
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@ -102,13 +110,12 @@
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"default" : {},
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"required" : [
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"resolution",
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"bitsPerPixel",
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"fullscreen",
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"realFullscreen",
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"cursor",
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"showIntro",
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"spellbookAnimation",
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"driver",
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"showIntro",
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"displayIndex",
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"showfps",
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"targetfps"
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@ -125,10 +132,6 @@
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},
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"default" : {"width" : 800, "height" : 600, "scaling" : 100 }
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},
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"bitsPerPixel" : {
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"type" : "number",
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"default" : 32
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},
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"fullscreen" : {
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"type" : "boolean",
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"default" : false
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@ -52,6 +52,11 @@
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},
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{
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"text": "core.genrltxt.577"
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},
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{
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"name": "longTouchLabel",
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"text": "vcmi.systemOptions.longTouchButton.hover",
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"created" : "touchscreen"
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}
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]
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},
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@ -95,6 +100,13 @@
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"help": "core.help.364",
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"callback": "spellbookAnimationChanged"
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},
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{
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"name": "longTouchButton",
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"type": "buttonGear",
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"help": "vcmi.systemOptions.longTouchButton",
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"callback": "setLongTouchDuration",
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"created" : "touchscreen"
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}
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]
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},
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/////////////////////////////////////// Right section - Audio Settings
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