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fixes
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@@ -127,8 +127,8 @@ CDefFile::CDefFile(std::string Name):
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static SDL_Color H3Palette[8] =
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{
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{ 0, 0, 0, 0},// 100% - transparency
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{ 0, 0, 0, 64},// 75% - shadow border,
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{ 0, 0, 0, 128},// TODO: find exact value
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{ 0, 0, 0, 32},// 75% - shadow border,
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{ 0, 0, 0, 64},// TODO: find exact value
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{ 0, 0, 0, 128},// TODO: for transparency
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{ 0, 0, 0, 128},// 50% - shadow body
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{ 0, 0, 0, 0},// 100% - selection highlight
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@@ -646,12 +646,14 @@ void SDLImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alpha
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destRect += sourceRect.topLeft();
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sourceRect -= margins;
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if(surf->format->palette)
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if(surf->format->BitsPerPixel == 8)
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{
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CSDL_Ext::blit8bppAlphaTo24bpp(surf, &sourceRect, where, &destRect);
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}
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if(surf->format->Amask == 0)
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else if(surf->format->Amask == 0)
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{
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SDL_BlitSurface(surf, &sourceRect, where, &destRect);
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}
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else
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{
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SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND);
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