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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-29 23:07:48 +02:00
Commit Graph

7 Commits

Author SHA1 Message Date
Ivan Savenko
241da5937d First semi-working version of antilag for hero movement 2025-07-19 18:04:20 +03:00
Ivan Savenko
4181514c3f Fix incorrect movement gain from objects like Rally Flag
Checked all possible places that can change move points - looks like all
of them expect absolute values
2025-06-24 16:25:15 +03:00
Ivan Savenko
0ad4e80c7d Rework and simplify logic of attaching heroes to bonus system 2025-06-17 14:37:25 +03:00
Ivan Savenko
1666a5a7e5 Prefer dynamic_cast to unsafe static_cast, fix Sonar 2025-05-23 14:17:43 +03:00
Ivan Savenko
fa6bf02b6e Renamed mocked file to represent change in inheritance 2025-05-23 14:17:43 +03:00
Ivan Savenko
d4e886257d Remove unused file 2025-05-23 14:17:43 +03:00
AlexVinS
ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00