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mirror of https://github.com/vcmi/vcmi.git synced 2025-05-29 22:57:49 +02:00

879 Commits

Author SHA1 Message Date
Ivan Savenko
cc274c4d34 GameRandomizer is now in lib, add implementation 2025-05-19 18:51:42 +03:00
Ivan Savenko
9dfef773e2 Remove unnecessary includes 2025-05-19 17:56:46 +03:00
Ivan Savenko
c0850f41b3 Pathfinder now uses IGameInfoCallback instead of CGameState 2025-05-19 17:53:15 +03:00
Ivan Savenko
fe2f5f9217 Pathfinder now uses CGameState directly instead of inheriting callback 2025-05-19 17:53:15 +03:00
Ivan Savenko
4d4da0454f map objects hierarchy now uses IGameInfoCallback 2025-05-14 18:33:20 +03:00
Ivan Savenko
6f20235d07 Merge CPrivilegedInfoCallback into CGameInfoCallback 2025-05-14 13:42:20 +03:00
Ivan Savenko
716da918f8 Completely remove IGameCallback class
- CClient now inherits directly from CPrivilegedInfoCallback, like
IGameCallback did before. However CClient no longer needs dummy
implementation of IGameEventCallback
- CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for
callback. Actual events can only be emitted in calls that receive
IGameEventCallback pointer, e.g. heroVisit
- CGameHandler now inherits directly from both CPrivilegedInfoCallback
and IGameEventCallback as it did before via IGameCallback
2025-05-14 13:39:41 +03:00
Ivan Savenko
2c17c2d5b7 Rework CCallback <-> CClient interaction
- callback is now part of lib instead of weird class that is shared by
client and AI while being part of client
- callback interacts with client class via minimal interface class
- removed no longer used unlockGsWhileWaiting field
2025-05-12 22:07:10 +03:00
Ivan Savenko
35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 2025-05-12 22:07:09 +03:00
Ivan Savenko
4b30336d03 Fix issues detected by Sonar 2025-05-11 19:50:57 +03:00
Ivan Savenko
f1d9d8479f Extend rewards & limiters functionality 2025-05-06 17:28:12 +03:00
Ivan Savenko
5dec3efa2f Spell scrolls as a reward 2025-05-06 17:28:12 +03:00
Ivan Savenko
62e774c91e Add new rewards for configurable objects 2025-05-06 17:28:11 +03:00
Ivan Savenko
283adc37d7 Unit stack rebalancing rework
- CStackInstance::count is now private with accessor methods
- CStackInstance::experience renamed to totalExperience and now stores
total stack experience (multiplied by stack size) to reduce rounding
errors
- CStackInstance::totalExperience is now private with accessors methods
- stack experience is now automatically reallocated on stack management
- Removed buggy BulkSmartRebalanceStacks pack, that mostly duplicates
BulkRebalanceStacks
- Renamed BulkSmartSplitStack to BulkSplitAndRebalanceStack to drop
unclear "smart" in name
- Reworked split-and-rebalance logic to correctly reallocate stack
experience
2025-05-01 18:18:30 +03:00
Ivan Savenko
279d89f971
Merge pull request #5659 from IvanSavenko/artifact_split
Reorganized artifact-related classes
2025-04-30 13:23:41 +03:00
Ivan Savenko
f70ad2c15b Reorganized artifact-related classes
- files now generally contain only 1 class (except for tightly coupled
classes)
- files are now located in lib/entities/artifact directory
- removed excessive includes

No changes to functionality
2025-04-29 13:29:08 +03:00
Ivan Savenko
246d7e39a3 Fix deadlock in AI on attempt to exit to main menu while in combat 2025-04-29 12:12:53 +03:00
Ivan Savenko
04c9e27ccd Fix discovered bugs from develop branch 2025-04-27 15:53:03 +03:00
Ivan Savenko
4e8e85e3e4 Fix issues reported by Sonar, review fixes 2025-04-27 14:57:31 +03:00
Ivan Savenko
829739da24 Reduce usage of implicit conversions to int 2025-04-27 14:57:31 +03:00
Ivan Savenko
4d57a8ed36 Prefer to pass CGameState as reference instead of pointer 2025-04-27 14:57:31 +03:00
Ivan Savenko
77845f74bc Stability & regression fixes 2025-04-27 14:57:31 +03:00
Ivan Savenko
912c2eae94 Fix regressions 2025-04-27 14:57:31 +03:00
Ivan Savenko
93b18ee94b Fix some issues detected by Sonar & code review, fix build 2025-04-27 14:57:31 +03:00
Ivan Savenko
d34b47bb20 Remove pointers from artifacts 2025-04-27 14:57:31 +03:00
Ivan Savenko
9e6397d1f9 Remove pointer to boat from CGHeroInstance 2025-04-27 14:57:30 +03:00
Ivan Savenko
cd7732456a Remove pointer to objects from TerrainTile 2025-04-27 14:57:30 +03:00
Ivan Savenko
63d00b080e Removed pointer to army from StackInstance 2025-04-27 14:57:30 +03:00
Ivan Savenko
16a06179cf Use ArtifactInstanceID in CGArtifact 2025-04-27 14:57:30 +03:00
Ivan Savenko
ab11d2b075 Remove quests from CMap, now solely owned by quest objects 2025-04-27 14:57:30 +03:00
Ivan Savenko
c02a8a84fd Stacks of armed instance are now unique_ptr 2025-04-27 14:57:30 +03:00
Ivan Savenko
745040def3 Access to heroes storage in CMap is now done via public methods 2025-04-27 14:57:30 +03:00
Ivan Savenko
797646cc05 Quests in map now use shared_ptr instead of const ptr 2025-04-27 14:57:30 +03:00
Ivan Savenko
417ea6451a Remove ConstTransitivePtr from hero and town instances 2025-04-27 14:57:30 +03:00
kdmcser
9dc07b00ff record swap info, if A swap to B,not allow A <-> B in both side 2025-04-27 00:34:44 +08:00
kdmcser
1210f0bf99 fix hang in AI's turn 2025-04-26 23:47:24 +08:00
Ivan Savenko
0197d226c9
Merge pull request #5565 from kdmcser/new_morale_luck
support setting dice molecule for rolling morale and luck
2025-03-26 16:53:13 +02:00
kdmcser
5c1adc7df5 change config format 2025-03-26 00:18:45 +08:00
Ivan Savenko
2b286378e8 Remove logic for banks in 1.5 format 2025-03-19 08:02:39 +00:00
kdmcser
ffb31cc77c support setting dice molecule for rolling morale and luck 2025-03-16 23:44:38 +08:00
Ivan Savenko
96d691b40c Fix crash on closing game during background image upscaling 2025-03-12 14:18:44 +00:00
Ivan Savenko
dff37ce81f Fix freeze if AI initiates large number of async requests during turn 2025-03-11 14:58:26 +00:00
Ivan Savenko
62cb5412ff CGameState::map is now a private, unique_ptr with accessors 2025-03-08 14:05:14 +00:00
Ivan Savenko
a061ed04de Remove usage of ConstTransitivePtr from CTown 2025-03-08 14:04:51 +00:00
Ivan Savenko
4a6a8f9496
Merge pull request #5496 from IvanSavenko/std_thread
Replace boost::thread with std::thread
2025-03-08 16:03:55 +02:00
Ivan Savenko
9f713a0914 Rename int3::valid to isValid for consistency 2025-03-03 10:46:00 +00:00
Ivan Savenko
0200e871c3 Code cleanup 2025-03-02 20:39:41 +00:00
Ivan Savenko
a31788b874 Replace thread spawning with tbb pool for adventure AI 2025-03-02 19:24:24 +00:00
Ivan Savenko
219eea86ff Better handling of AI shutdown 2025-03-02 14:33:11 +00:00
Ivan Savenko
5f052165fe Fix missing names for some threads 2025-03-02 14:33:11 +00:00