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mirror of https://github.com/vcmi/vcmi.git synced 2025-05-15 22:16:37 +02:00

10 Commits

Author SHA1 Message Date
Ivan Savenko
ed4079e83b Code cleanup, add comments where relevant 2025-03-12 15:57:06 +00:00
Ivan Savenko
96d691b40c Fix crash on closing game during background image upscaling 2025-03-12 14:18:44 +00:00
Ivan Savenko
4684756c49 Do not create ENGINE in headless mode 2025-03-12 13:33:12 +00:00
Ivan Savenko
f8c1d217d4 Moved main loop to game engine class 2025-03-12 13:33:12 +00:00
Ivan Savenko
d3de0d525f Removed GameEngine::curInt member
- event processing is now initiated by GameEngine instead of weird chain
engine -> player interface -> engine
- introduced GameEngineUser interface (implemented by GameInstance) to
remove mutual depedency between GameEngine and GameInstance (some
technically still remains for now, in form of some free functions)
2025-03-01 21:16:40 +00:00
Laserlicht
7dfb499edf replace boost locks with std 2025-02-28 15:25:58 +01:00
Ivan Savenko
156de5b17e Added GameInstance class
- available as global GAME
- integrates LOCPLINT (CPlayerInterface)
- integrates CGI->mh (CMapHandler)
- integrates CSH (CServerHandler)
2025-02-21 16:54:06 +00:00
Ivan Savenko
ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 2025-02-21 16:53:14 +00:00
Ivan Savenko
f657e85305 Integrated CClientState into GameEngine class 2025-02-21 16:53:14 +00:00
Ivan Savenko
cacceda950 Renamed CGuiHandler to GameEngine
- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
2025-02-21 16:53:13 +00:00