Ivan Savenko
554a414302
Fix remaining memory leaks caused by API misuse
2025-04-29 12:11:10 +03:00
Ivan Savenko
8f074490a7
Merge branch 'master' into 'develop'
2025-02-27 21:15:42 +00:00
Ivan Savenko
1bc7c13204
Possible fix for crash on attempt to free sdl surface in worked thread
2025-02-22 17:16:18 +00:00
Ivan Savenko
cacceda950
Renamed CGuiHandler to GameEngine
...
- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
2025-02-21 16:53:13 +00:00
Ivan Savenko
2362c6da21
Fixes for multiple new issues from Sonar
2025-02-21 15:57:39 +00:00
Ivan Savenko
28a8d4f4a1
Implemented bloodlust, clone, and petrify effects for xbrz mode
2025-02-14 11:01:20 +00:00
Ivan Savenko
38bb5a76e6
Handle flag color overlay and creature selection overlay separately
...
Fixes handling of Iron Golem animation from HotA
2025-02-03 11:44:21 +00:00
Ivan Savenko
301086d956
Support for shadow, overlay and player-colored premade images for 1x
2025-01-24 19:49:30 +00:00
Ivan Savenko
c3fb76b56f
Offloaded xbrz upscaling to background threads
2025-01-21 21:15:21 +00:00
Ivan Savenko
391986e0ba
Moved image scaling & optimization logic to separate classes
2025-01-21 21:15:21 +00:00
Ivan Savenko
c9dd3dab5d
Fix loading of pre-scaled assets
2025-01-21 21:15:21 +00:00
Ivan Savenko
668bf63fc0
Remove access to internal surface of Canvas
2025-01-21 21:15:21 +00:00
Ivan Savenko
4a600a9d4c
Reworked image container classes for easier support of new features
2025-01-21 21:15:21 +00:00