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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-17 00:07:41 +02:00

1550 Commits

Author SHA1 Message Date
e35ac0b1e5 Merge pull request #5733 from MichalZr6/mapeditor_fixes
Mapeditor fixes for various crashes
2025-06-16 17:15:29 +03:00
463c404a83 Use bonus only as shared_ptr to avoid memory corruption 2025-06-16 16:22:21 +03:00
0c13f46579 Heroes with neutrals will now always receive terrain penalty 2025-06-16 13:23:14 +03:00
aed832a99d Fixes following review 2025-06-15 23:47:12 +02:00
9e474422fd Fix map saving 2025-06-15 23:47:12 +02:00
ba0188ca7f Bring hero strength for campaigns in line with h3 2025-06-15 17:01:29 +03:00
c279da0798 Minimize hardcoded logic for campaigns. Support for hota h3c's 2025-06-15 17:01:29 +03:00
a842dfb3c4 Support for defining new campaign regions in mods, for hota h3c 2025-06-15 17:01:29 +03:00
022b0f731c Fix configs, update docs, resolve discovered regressions 2025-06-15 14:36:29 +03:00
d2178f8831 Simplify Necromancy code, update docs 2025-06-15 14:36:29 +03:00
0e2463f9c4 Improvements to skeleton transformer logic 2025-06-15 14:36:29 +03:00
e0de65d56c Reworked & fixed DARKNESS bonuses and lookout tower / skyship logic 2025-06-15 14:36:29 +03:00
f71db8af07 Configurable Conflux University 2025-06-15 14:36:29 +03:00
ea8f1bc23d Check SPECIAL_UPGRADE bonus from unit scope 2025-06-15 14:36:29 +03:00
ce5ee6e1df Merge pull request #5769 from IvanSavenko/mysticism
Percentage-based mana regeneration
2025-06-04 21:11:45 +03:00
786324187d Merge pull request #5767 from IvanSavenko/misc_fixes
Miscellaneous fixes
2025-06-04 21:10:22 +03:00
07dcdc1f85 Percentage-based mana regeneration
Hota-like mysticism.

Bonus FULL_MANA_REGENERATION (Wizard well) has been replaced with
MANA_PERCENTAGE_REGENERATION bonus. Wizard well now has new bonus with
100% value.
2025-06-03 19:38:54 +03:00
4b05fb204d Check for visitable objects when selecting boat location and not blocked 2025-06-03 15:45:57 +03:00
032024a432 Fix multi-creature dwelling only giving town growth bonus to last unit 2025-06-03 15:45:31 +03:00
139f41c9b2 Implement STACK_EXPERIENCE_GAIN_PERCENT bonus
Suggested on Discord

- implements STACK_EXPERIENCE_GAIN_PERCENT that modifies stack
experience received by units after combat
- removed "EXPERIENCE" primary skill. Changes to experience are now
applied through separate netpack
2025-06-02 21:21:20 +03:00
45a29ac3c3 Merge pull request #5755 from IvanSavenko/misc_fixes
Miscelllaneous fixes
2025-05-30 18:30:42 +03:00
689f9250f6 Merge pull request #5754 from GeorgeK1ng/dwellings_text
Correct text for dwellings with 2 or 3 creatures
2025-05-30 18:30:35 +03:00
cee3920599 Merge pull request #5747 from IvanSavenko/necrofix
Fix handling of upgrades of upgrades for necromancy
2025-05-30 18:30:12 +03:00
0314e10225 Missing ; 2025-05-30 14:33:26 +02:00
afc52b2b76 Update lib/mapObjects/CGDwelling.cpp
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2025-05-30 14:32:48 +02:00
afb22e52eb Add some diagnostics for inablilty to place all stacks on battlefield 2025-05-29 11:24:24 +03:00
1a8f470339 Correct text for dwellings with 2 or 3 creatures 2025-05-28 18:41:37 +02:00
de051cbd46 Show preview for Refugee Camp
VCMI will now show preview for Refugee Camp similar to dwelling preview
that show available creatures if player have visited Refugee Camp on
this week, and no other player have visited the Refugee Camp since then
2025-05-27 19:43:02 +03:00
bad46571c0 Fix handling of upgrades of upgrades for necromancy
Game will now recognize upgrades of upgrades for Necromancy purposes -
if hero has such units in his army, Necromancy can target them with same
2/3 efficiency like direct upgrades
2025-05-27 18:46:11 +03:00
8255a4b9ae CGameHandler no longer inherits CGameInfoCallback, reduce direct access
to gamestate
2025-05-23 14:17:25 +03:00
cc274c4d34 GameRandomizer is now in lib, add implementation 2025-05-19 18:51:42 +03:00
54a46b77a9 Extract library entity randomization logic to separate class 2025-05-19 18:51:42 +03:00
9dfef773e2 Remove unnecessary includes 2025-05-19 17:56:46 +03:00
c0850f41b3 Pathfinder now uses IGameInfoCallback instead of CGameState 2025-05-19 17:53:15 +03:00
e79c8b9fe1 Remove unnecessary access to gamestate 2025-05-19 17:53:15 +03:00
cb82c6a4f6 Fix calculation of new secondary skill level. Fixes bug with removal 2025-05-16 17:21:39 +03:00
456525109e Replaced undescriptive bool true/false with more clear enum for
absolute/relative change via netpacks
2025-05-16 17:21:39 +03:00
4d4da0454f map objects hierarchy now uses IGameInfoCallback 2025-05-14 18:33:20 +03:00
6f20235d07 Merge CPrivilegedInfoCallback into CGameInfoCallback 2025-05-14 13:42:20 +03:00
b37a3dc63c Lighthouse / flaggable objects now has dedicated bonus system node
this alows to remove multiple hacks from lighthouse logic
2025-05-14 13:42:19 +03:00
716da918f8 Completely remove IGameCallback class
- CClient now inherits directly from CPrivilegedInfoCallback, like
IGameCallback did before. However CClient no longer needs dummy
implementation of IGameEventCallback
- CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for
callback. Actual events can only be emitted in calls that receive
IGameEventCallback pointer, e.g. heroVisit
- CGameHandler now inherits directly from both CPrivilegedInfoCallback
and IGameEventCallback as it did before via IGameCallback
2025-05-14 13:39:41 +03:00
f7d08a7288 Merge pull request #5700 from IvanSavenko/gamestate_pack_visitor
Remove CPack::applyGs method in favor of GameStatePackVisitor class
2025-05-14 11:53:15 +03:00
1165dadfd4 Merge pull request #5701 from IvanSavenko/bonus_docs
Update documentation for bonuses and fix creature type limiter
2025-05-14 11:53:05 +03:00
c62e1d289e Merge pull request #5706 from IvanSavenko/antagarich
Fix missing messages on events without guards on .vmap's (e.g. Antagarich Burning)
2025-05-14 11:52:52 +03:00
a13ab8f013 Merge pull request #5707 from IvanSavenko/dwelling_fix
Fixes for handling of oversized map dwellings
2025-05-14 11:52:40 +03:00
35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 2025-05-12 22:07:09 +03:00
cb70cc48d6 Fixes for handling of oversized map dwellings
- Marked large version of H3 Unicorn's Glade as not usable for random
dwelling replacement
- Shifted oversized dwellings - that have at most 2x2 as blocked tile,
but have non-blocked tile column will now be placed correctly
- This fixes incorrect random dwelling replacement of the only oversized
H3 dwelling - Portal of Glory
- Game will now detect & report invalid dwelling templates from mods
- Updated docs to clarify dwellings format
2025-05-12 18:01:46 +03:00
79591ac587 Fix missing messages on events without guards on .vmap's 2025-05-12 15:42:59 +03:00
4b30336d03 Fix issues detected by Sonar 2025-05-11 19:50:57 +03:00
3d170bb1f4 Fix creature type limiter not considering upgrades of upgrades 2025-05-10 19:09:08 +03:00