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mirror of https://github.com/vcmi/vcmi.git synced 2025-05-21 22:33:43 +02:00

758 Commits

Author SHA1 Message Date
SoundSSGood
f614a8a7f5 Discharging conditions 2025-05-16 23:26:42 +02:00
SoundSSGood
9bbebd62e9 GrowUpArtifact pack 2025-05-16 23:20:09 +02:00
Ivan Savenko
630f911cc9
Merge pull request #5713 from IvanSavenko/gamecallback_remove
Game callback rework (part 1?)
2025-05-16 17:19:37 +03:00
Ivan Savenko
6dd25d6a67
Merge pull request #5716 from kdmcser/zip_maps
fix crash when map is packaged in a zip mod
2025-05-16 17:19:24 +03:00
kdmcser
5e4912d056 fix crash when map is packaged in a zip mod 2025-05-16 01:14:12 +08:00
Ivan Savenko
4d4da0454f map objects hierarchy now uses IGameInfoCallback 2025-05-14 18:33:20 +03:00
Ivan Savenko
6f20235d07 Merge CPrivilegedInfoCallback into CGameInfoCallback 2025-05-14 13:42:20 +03:00
Ivan Savenko
716da918f8 Completely remove IGameCallback class
- CClient now inherits directly from CPrivilegedInfoCallback, like
IGameCallback did before. However CClient no longer needs dummy
implementation of IGameEventCallback
- CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for
callback. Actual events can only be emitted in calls that receive
IGameEventCallback pointer, e.g. heroVisit
- CGameHandler now inherits directly from both CPrivilegedInfoCallback
and IGameEventCallback as it did before via IGameCallback
2025-05-14 13:39:41 +03:00
Ivan Savenko
35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 2025-05-12 22:07:09 +03:00
Ivan Savenko
4b30336d03 Fix issues detected by Sonar 2025-05-11 19:50:57 +03:00
Ivan Savenko
0e2ea99283 Implemented option to emulate H3 seer hut full-army quest bug 2025-05-07 19:16:58 +03:00
Ivan Savenko
69de14a42f Fix crash on loading map with heroes that have combined art equipped 2025-05-07 18:05:30 +03:00
Ivan Savenko
92c4bcbf68 Unify checks for creature limiter 2025-05-07 16:35:15 +03:00
Ivan Savenko
f1d9d8479f Extend rewards & limiters functionality 2025-05-06 17:28:12 +03:00
Ivan Savenko
5dec3efa2f Spell scrolls as a reward 2025-05-06 17:28:12 +03:00
Ivan Savenko
62e774c91e Add new rewards for configurable objects 2025-05-06 17:28:11 +03:00
kdmcser
7cb922dd8a fix old vcmi format map loading crash 2025-05-06 01:53:25 +08:00
kdmcser
26f3d95b47
pass compile 2025-05-06 01:22:29 +08:00
kdmcser
5645806035
Merge branch 'develop' into crash_fix4 2025-05-06 01:20:19 +08:00
kdmcser
69b58f1846 serialize uidCounter in CMap 2025-05-05 23:16:14 +08:00
kdmcser
82870e82c9 initialize uidCounter when loading game 2025-05-05 01:19:29 +08:00
Ivan Savenko
283adc37d7 Unit stack rebalancing rework
- CStackInstance::count is now private with accessor methods
- CStackInstance::experience renamed to totalExperience and now stores
total stack experience (multiplied by stack size) to reduce rounding
errors
- CStackInstance::totalExperience is now private with accessors methods
- stack experience is now automatically reallocated on stack management
- Removed buggy BulkSmartRebalanceStacks pack, that mostly duplicates
BulkRebalanceStacks
- Renamed BulkSmartSplitStack to BulkSplitAndRebalanceStack to drop
unclear "smart" in name
- Reworked split-and-rebalance logic to correctly reallocate stack
experience
2025-05-01 18:18:30 +03:00
Ivan Savenko
f70ad2c15b Reorganized artifact-related classes
- files now generally contain only 1 class (except for tightly coupled
classes)
- files are now located in lib/entities/artifact directory
- removed excessive includes

No changes to functionality
2025-04-29 13:29:08 +03:00
Ivan Savenko
4e8e85e3e4 Fix issues reported by Sonar, review fixes 2025-04-27 14:57:31 +03:00
Ivan Savenko
f3a57f754c Fix loading of SoD & later maps 2025-04-27 14:57:31 +03:00
Ivan Savenko
829739da24 Reduce usage of implicit conversions to int 2025-04-27 14:57:31 +03:00
Ivan Savenko
4d57a8ed36 Prefer to pass CGameState as reference instead of pointer 2025-04-27 14:57:31 +03:00
Ivan Savenko
a89cf280e3 Fix campaigns progression 2025-04-27 14:57:31 +03:00
Ivan Savenko
a43c3fcb31 Restore save compatibility with 1.6 2025-04-27 14:57:31 +03:00
Ivan Savenko
f025a3a932 Review & cleanup hiding / displaying map objects 2025-04-27 14:57:31 +03:00
Ivan Savenko
966468f3fa Fix and simplify game saving / loading 2025-04-27 14:57:31 +03:00
Ivan Savenko
f5f8ed192b Fix random map generation 2025-04-27 14:57:31 +03:00
Ivan Savenko
912c2eae94 Fix regressions 2025-04-27 14:57:31 +03:00
Ivan Savenko
e6a8e5d4bd Correctly restore bonus system on deserialization 2025-04-27 14:57:31 +03:00
Ivan Savenko
93b18ee94b Fix some issues detected by Sonar & code review, fix build 2025-04-27 14:57:31 +03:00
Ivan Savenko
d1d2cf4189 Fix crashes on game start, gamestate now derives from GameCallbackHolder 2025-04-27 14:57:31 +03:00
Ivan Savenko
d34b47bb20 Remove pointers from artifacts 2025-04-27 14:57:31 +03:00
Ivan Savenko
6d65641a43 Gamestate is now passed as shared pointer 2025-04-27 14:57:30 +03:00
Ivan Savenko
cd7732456a Remove pointer to objects from TerrainTile 2025-04-27 14:57:30 +03:00
Ivan Savenko
63d00b080e Removed pointer to army from StackInstance 2025-04-27 14:57:30 +03:00
Ivan Savenko
16a06179cf Use ArtifactInstanceID in CGArtifact 2025-04-27 14:57:30 +03:00
Ivan Savenko
ab11d2b075 Remove quests from CMap, now solely owned by quest objects 2025-04-27 14:57:30 +03:00
Ivan Savenko
71bc1054d0 BattleStart pack now uses unique_ptr 2025-04-27 14:57:30 +03:00
Ivan Savenko
c02a8a84fd Stacks of armed instance are now unique_ptr 2025-04-27 14:57:30 +03:00
Ivan Savenko
bdae7285ae Objects list is now private member of CMap 2025-04-27 14:57:30 +03:00
Ivan Savenko
745040def3 Access to heroes storage in CMap is now done via public methods 2025-04-27 14:57:30 +03:00
Ivan Savenko
1f502c0548 CMap towns and heroes on map fields are now private 2025-04-27 14:57:30 +03:00
Ivan Savenko
84cf7b052d Map objects now use shared_ptr (rmg) 2025-04-27 14:57:30 +03:00
Ivan Savenko
0ada2a5ebd Map objects now use shared_ptr (game) 2025-04-27 14:57:30 +03:00
Ivan Savenko
2ca1748e96 Artifact instances are now owned solely by CMap 2025-04-27 14:57:30 +03:00