- CClient now inherits directly from CPrivilegedInfoCallback, like
IGameCallback did before. However CClient no longer needs dummy
implementation of IGameEventCallback
- CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for
callback. Actual events can only be emitted in calls that receive
IGameEventCallback pointer, e.g. heroVisit
- CGameHandler now inherits directly from both CPrivilegedInfoCallback
and IGameEventCallback as it did before via IGameCallback
- CStackInstance::count is now private with accessor methods
- CStackInstance::experience renamed to totalExperience and now stores
total stack experience (multiplied by stack size) to reduce rounding
errors
- CStackInstance::totalExperience is now private with accessors methods
- stack experience is now automatically reallocated on stack management
- Removed buggy BulkSmartRebalanceStacks pack, that mostly duplicates
BulkRebalanceStacks
- Renamed BulkSmartSplitStack to BulkSplitAndRebalanceStack to drop
unclear "smart" in name
- Reworked split-and-rebalance logic to correctly reallocate stack
experience
- files now generally contain only 1 class (except for tightly coupled
classes)
- files are now located in lib/entities/artifact directory
- removed excessive includes
No changes to functionality
Fixes Adela specialty that was apparently broken back in #1518 and
replaced with logic that was clearly not tested - it was neither
functional, nor it was following H3 behavior.
- `HAS_ANOTHER_BONUS_LIMITER` now accepts `null` in place of bonus type,
for cases when limiting is needed by bonus source or bonus subtype. This
allows Adela Bless specialty to always work, irregardless of which
bonuses are provided by Bless.
- Implemented `DIVIDE_STACK_LEVEL` updater that functions same as
`TIMES_STACK_LEVEL`, but it divides bonus value, instead of multiplying
it (to make Adela specialty weaker for high-tier units, as in H3)
- Implemented `TIMES_HERO_LEVEL_DIVIDE_STACK_LEVEL` updater that
combines two existing updaters, to implement `val * heroLevel /
unitLevel` formula needed for Adela specialty
- Removed deprecated `ARMY_MOVEMENT` updater. Its functionality has
already been removed in 1.6.X releases, and it was remaining only as a
placeholder
- Updated modding documentation to account for these changes & to remove
some TODO's
Fixed regression from #777 that could led to either duplicated bonuses
or to multiple application of updaters. It introduced double-recursion -
node parents were gathered recursively, and then bonuses were also
collected recursively within each parent. This created situation where
updater could be applied different number of times. For example, hero
bonus that is propagated to unit in combat could be selected directly,
or via hero->combat unit chain, or via hero->garrison unit->combat unit
chains, leading to different calls to updaters if updater handles
garrison unit node type
- `disposedHeroes` is now in map header, for use in map selection
- heroes that are marked as unavailable for player will now be hidden
from starting hero selection
- string "speech" can now be translated
- removed "title" string, VCMI will now use object name instead
- moved configuration of all "markets" into a separate json file
- added schema for validation of market objects
- removed serialization of translated strings from University