Mircea TheHonestCTO
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bb7588852b
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refactor AIMemory replacing getObj with getObjInstance to avoid unnecessary visibility filtering when just a simple iteration over objs is desired
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2025-09-27 03:36:51 +02:00 |
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Mircea TheHonestCTO
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a836cd3aed
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fix: time-of-check-to-time-of-use (TOCTOU) race condition in AIMemory::removeInvisibleObjects; a bit of refactoring in RecruitHeroBehavior and some todo comments for later on
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2025-09-25 17:09:42 +02:00 |
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Mircea TheHonestCTO
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b8eb49bc82
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finished removing thread local from NK2
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2025-09-12 19:25:56 +02:00 |
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Mircea TheHonestCTO
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7a40981a95
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overall refactoring, HeroPtr adjustments, AiNodeStorage remove unnecessary callback
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2025-09-04 00:07:12 +02:00 |
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Mircea TheHonestCTO
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13bd7ed8f4
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WIP remove thread_local CCallback in HeroPtr
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2025-09-01 04:49:21 +02:00 |
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Mircea TheHonestCTO
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fa677eb243
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WIP remove thread_local CCallback * ccTl
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2025-08-30 20:15:03 +02:00 |
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Mircea TheHonestCTO
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54b3d17bcf
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AINodeStorage.h NKAI #define to NK2AI
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2025-08-24 21:15:34 +02:00 |
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Mircea TheHonestCTO
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daf24de3e9
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better resources and mines gathering; include TODOs for all the things that need to be investigated
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2025-08-17 16:20:25 +02:00 |
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Mircea TheHonestCTO
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a4a9927e9e
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more cc renaming; BuildingID get level index and upgrades; Creatures renaming
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2025-08-17 12:24:35 +02:00 |
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Mircea TheHonestCTO
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bf3d5627e0
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Bring back cbc in CAdventureAI and rename the rest to cc
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2025-08-16 20:17:18 +02:00 |
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Mircea TheHonestCTO
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9a09654a0f
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consistent renaming of ai into aiGw or aiNk and cbc
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2025-08-15 18:30:28 +02:00 |
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Mircea TheHonestCTO
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3b5af91aa9
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treat->threat typo renaming;
Nulkiller minor refactoring
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2025-08-14 03:47:32 +02:00 |
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Mircea TheHonestCTO
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64324f4821
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change namespace
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2025-08-13 17:16:27 +02:00 |
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Mircea TheHonestCTO
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fec11fc9f5
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revert file name without 2 to make it easier to compare new vs old
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2025-08-13 17:05:30 +02:00 |
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Mircea TheHonestCTO
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ffad6c6a43
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cloned Nullkiller into Nullkiller2
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2025-08-13 14:41:15 +02:00 |
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