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Commit Graph

2822 Commits

Author SHA1 Message Date
Ivan Savenko
c2ae0559ee Remove hardcoded mass-casting of ENCHANTER bonus 2025-05-20 16:18:44 +03:00
Ivan Savenko
e90d8c318d Configurable multi-hex attacks
- Added bonus type MULTIHEX_UNIT_ATTACK - configurable version of Dragon
Breath.
- Added bonus type MULTIHEX_ENEMY_ATTACK - configurable version of
Cerberi multi-headed attack that only hits enemies
- Added bonus type MULTIHEX_ANIMATION - optional bonus that does not
affects gameplay, but allows to define in which cases game should use
alternative attack animation.
- All existing multi-hex attack bonuses other than ATTACKS_ALL_ADJACENT
are presumable deprecated, but will be supported for now.
- It is now possible to precisely configure which hexes are targeted by
MULTIHEX_XXX bonuses. See docs for details.
- Unified logic of all multi-hex attacks, all existing bonuses are now
implemented as specific case of MULTIHEX_XXX bonus
- Added tests to cover Cerberi attack logic, and fixed incorrect edge
case of Dragon Breath
2025-05-20 15:08:59 +03:00
Ivan Savenko
a6cf671a68 Fix sonar & json 2025-05-19 21:09:41 +03:00
Ivan Savenko
cc5f47a085 Fix inability to save game 2025-05-19 21:01:52 +03:00
Ivan Savenko
157b4fea74 Random with history for combat abilities 2025-05-19 18:51:42 +03:00
Ivan Savenko
87323f08d9 Random-with-history for luck & morale rolls 2025-05-19 18:51:42 +03:00
Ivan Savenko
cc274c4d34 GameRandomizer is now in lib, add implementation 2025-05-19 18:51:42 +03:00
Ivan Savenko
54a46b77a9 Extract library entity randomization logic to separate class 2025-05-19 18:51:42 +03:00
Ivan Savenko
ed8ba52ed8 Merge pull request #5722 from IvanSavenko/wandering_month_fix
Fix crash on spawning wandering monsters on new month
2025-05-19 14:44:58 +03:00
Laserlicht
e45acaff3b format fix 2025-05-19 09:15:39 +02:00
Laserlicht
d102f660a0 color filter cheats 2025-05-19 02:48:13 +02:00
Laserlicht
01bc8f2078 format cheat table 2025-05-18 22:07:35 +02:00
Laserlicht
4a1d8efb7b add RoE and AB cheats 2025-05-18 22:05:15 +02:00
Ivan Savenko
57f0c5f50c Fix crash on spawning wandering monsters on new month 2025-05-18 11:05:13 +03:00
SoundSSGood
e85b1d4c1c suggested changes 2025-05-17 19:01:04 +02:00
SoundSSGood
051381d4db Docs 2025-05-17 15:06:09 +02:00
SoundSSGood
f614a8a7f5 Discharging conditions 2025-05-16 23:26:42 +02:00
SoundSSGood
fcc9b8ecfa Artifacts discharging 2025-05-16 23:24:36 +02:00
SoundSSGood
9bbebd62e9 GrowUpArtifact pack 2025-05-16 23:20:09 +02:00
Ivan Savenko
456525109e Replaced undescriptive bool true/false with more clear enum for
absolute/relative change via netpacks
2025-05-16 17:21:39 +03:00
Ivan Savenko
630f911cc9 Merge pull request #5713 from IvanSavenko/gamecallback_remove
Game callback rework (part 1?)
2025-05-16 17:19:37 +03:00
Ivan Savenko
a13806a0df Fix build 2025-05-15 16:58:16 +03:00
Ivan Savenko
b09152d62a Fix commander levelups
- Fixes commander not receiving experience if stack experience is off
- Fixes commander not leveling up when hero fill his secondary skills
2025-05-14 21:51:32 +03:00
Ivan Savenko
4d4da0454f map objects hierarchy now uses IGameInfoCallback 2025-05-14 18:33:20 +03:00
Ivan Savenko
6f20235d07 Merge CPrivilegedInfoCallback into CGameInfoCallback 2025-05-14 13:42:20 +03:00
Ivan Savenko
716da918f8 Completely remove IGameCallback class
- CClient now inherits directly from CPrivilegedInfoCallback, like
IGameCallback did before. However CClient no longer needs dummy
implementation of IGameEventCallback
- CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for
callback. Actual events can only be emitted in calls that receive
IGameEventCallback pointer, e.g. heroVisit
- CGameHandler now inherits directly from both CPrivilegedInfoCallback
and IGameEventCallback as it did before via IGameCallback
2025-05-14 13:39:41 +03:00
Ivan Savenko
f7d08a7288 Merge pull request #5700 from IvanSavenko/gamestate_pack_visitor
Remove CPack::applyGs method in favor of GameStatePackVisitor class
2025-05-14 11:53:15 +03:00
Ivan Savenko
35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 2025-05-12 22:07:09 +03:00
Ivan Savenko
4b30336d03 Fix issues detected by Sonar 2025-05-11 19:50:57 +03:00
Ivan Savenko
86b832be67 Remove CPack::applyGs method in favor of GameStatePackVisitor class 2025-05-10 17:51:35 +03:00
Ivan Savenko
700eeb6bd4 Implemented HERO_SPELL_CASTS_PER_COMBAT_TURN bonus 2025-05-08 00:25:07 +03:00
Ivan Savenko
0e2ea99283 Implemented option to emulate H3 seer hut full-army quest bug 2025-05-07 19:16:58 +03:00
Ivan Savenko
283adc37d7 Unit stack rebalancing rework
- CStackInstance::count is now private with accessor methods
- CStackInstance::experience renamed to totalExperience and now stores
total stack experience (multiplied by stack size) to reduce rounding
errors
- CStackInstance::totalExperience is now private with accessors methods
- stack experience is now automatically reallocated on stack management
- Removed buggy BulkSmartRebalanceStacks pack, that mostly duplicates
BulkRebalanceStacks
- Renamed BulkSmartSplitStack to BulkSplitAndRebalanceStack to drop
unclear "smart" in name
- Reworked split-and-rebalance logic to correctly reallocate stack
experience
2025-05-01 18:18:30 +03:00
Ivan Savenko
279d89f971 Merge pull request #5659 from IvanSavenko/artifact_split
Reorganized artifact-related classes
2025-04-30 13:23:41 +03:00
Ivan Savenko
f70ad2c15b Reorganized artifact-related classes
- files now generally contain only 1 class (except for tightly coupled
classes)
- files are now located in lib/entities/artifact directory
- removed excessive includes

No changes to functionality
2025-04-29 13:29:08 +03:00
Ivan Savenko
eaae6270b2 Fix crash on AI evaluating hero pool after retreating from combat 2025-04-29 12:15:03 +03:00
Ivan Savenko
71d742ab19 Fix handling of campaign bonus where player can select color to play 2025-04-29 12:14:14 +03:00
Ivan Savenko
5550edeb9a Fix inability of unit to cast spell after receiving morale 2025-04-29 12:12:51 +03:00
Ivan Savenko
04c9e27ccd Fix discovered bugs from develop branch 2025-04-27 15:53:03 +03:00
Ivan Savenko
4e8e85e3e4 Fix issues reported by Sonar, review fixes 2025-04-27 14:57:31 +03:00
Ivan Savenko
829739da24 Reduce usage of implicit conversions to int 2025-04-27 14:57:31 +03:00
Ivan Savenko
4d57a8ed36 Prefer to pass CGameState as reference instead of pointer 2025-04-27 14:57:31 +03:00
Ivan Savenko
ce436bd63e Fix regressions in combat 2025-04-27 14:57:31 +03:00
Ivan Savenko
966468f3fa Fix and simplify game saving / loading 2025-04-27 14:57:31 +03:00
Ivan Savenko
f5f8ed192b Fix random map generation 2025-04-27 14:57:31 +03:00
Ivan Savenko
912c2eae94 Fix regressions 2025-04-27 14:57:31 +03:00
Ivan Savenko
f9989d9152 Cleanup serializer/deserializer code 2025-04-27 14:57:31 +03:00
Ivan Savenko
93b18ee94b Fix some issues detected by Sonar & code review, fix build 2025-04-27 14:57:31 +03:00
Ivan Savenko
586620a290 Basic code review, remove unused code from serializers 2025-04-27 14:57:31 +03:00
Ivan Savenko
d1d2cf4189 Fix crashes on game start, gamestate now derives from GameCallbackHolder 2025-04-27 14:57:31 +03:00