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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00
Commit Graph

74 Commits

Author SHA1 Message Date
Laserlicht
a37f918a15 code review 2025-07-08 09:57:03 +02:00
Laserlicht
e224ef73ff docs 2025-07-07 03:42:23 +02:00
Laserlicht
e9c250c1f8 update docs 2025-07-07 03:32:21 +02:00
Laserlicht
3e6162a37a custom spell schools in spell book 2025-07-07 03:29:27 +02:00
Ivan Savenko
3817e1002b Merge pull request #5819 from Laserlicht/battle_anim
Using attack sprite
2025-06-30 11:56:54 +03:00
Ivan Savenko
e31f4367a4 Merge pull request #5814 from Laserlicht/mage_guild
Mage guild configurable
2025-06-30 11:56:46 +03:00
Laserlicht
30521bbc8f code review 2025-06-24 13:48:36 +02:00
Laserlicht
9fb671f5f3 docs 2025-06-24 13:16:09 +02:00
Laserlicht
e3adae7fbd Mage guild configurable doc update 2025-06-24 13:13:32 +02:00
Ivan Savenko
2bf951a4cf Support for objects from mods as campaign scenario bonuses 2025-06-15 17:01:15 +03:00
Ivan Savenko
2b43d415a9 Fix docs, update spell immunity usage of addinfo, fix sonar 2025-06-15 14:37:18 +03:00
Ivan Savenko
f5c037137b Fix translations, fix Sonar 2025-06-15 14:37:17 +03:00
Ivan Savenko
022b0f731c Fix configs, update docs, resolve discovered regressions 2025-06-15 14:36:29 +03:00
Ivan Savenko
e0de65d56c Reworked & fixed DARKNESS bonuses and lookout tower / skyship logic 2025-06-15 14:36:29 +03:00
Ivan Savenko
f71db8af07 Configurable Conflux University 2025-06-15 14:36:29 +03:00
Ivan Savenko
42c995bbd7 Add more internal links, fix formatting 2025-06-08 14:51:52 +03:00
Ivan Savenko
b0926c67b6 Apply suggestions 2025-06-07 19:40:54 +03:00
Ivan Savenko
5bc27d3d90 Initial version of bonus system usage guide 2025-06-06 18:52:10 +03:00
Ivan Savenko
8f0bca05de Review & update spell format documentation. Remove unused ai value 2025-06-05 22:30:16 +03:00
Ivan Savenko
403a7f782e Merge pull request #5768 from IvanSavenko/skill_shortcut
Implement shortcut for hero skill specialties
2025-06-04 21:11:26 +03:00
Ivan Savenko
eb9a5bb71b Implement shortcut for hero skill specialties
Should make changes to secondary skill bonuses less mod-breaking, and
reduce chances of incorrectly defined specialties in mods
2025-06-04 20:02:47 +03:00
Ivan Savenko
2a86002aab Add missing docs 2025-06-03 15:44:59 +03:00
Ivan Savenko
62316a6420 Per-instance bonuses for artifacts
It is now possible to give artifacts per-instance bonuses, if needed.

Unlike shared bonuses, per-instance bonuses stack if multiple instances
of same artifacts are equipped on hero.

This to implement resource-producing artifacts in line with H3 -
equipping multiple such artifacts on a single hero will give bonus from
each instance of such artifact.

Also, both existing bonuses and new instanceBonuses fields now use json
object instead of json lists. This allows easier modification of
individual bonuses of artifacts and potentially - custom icons /
descriptions for artifact bonuses.
2025-05-21 19:24:19 +03:00
SoundSSGood
e85b1d4c1c suggested changes 2025-05-17 19:01:04 +02:00
SoundSSGood
051381d4db Docs 2025-05-17 15:06:09 +02:00
Ivan Savenko
0a74992268 Fix formatting 2025-05-11 19:58:49 +03:00
Ivan Savenko
990f766254 Update & expand docs on bonus limiters & updaters 2025-05-10 19:16:51 +03:00
Ivan Savenko
a188934e12 Add basic description of battlefield layout 2025-05-10 19:12:59 +03:00
Ivan Savenko
9bf5cf42f3 Move guides to separate directory to make them easier to find 2025-05-10 19:11:30 +03:00
Ivan Savenko
5064f6282a Clarified docs 2025-01-19 19:43:12 +00:00
Ivan Savenko
92b2c175a7 Clarify docs on fused artifacts 2025-01-18 19:47:42 +00:00
Ivan Savenko
879aaba980 Use json instead of json5 for syntax highlight in docs
Looks like website only recognizes javascript & json, and is not aware
of jsonc or json5.

Will result in small regression on Github web view - comments will show
up as red (since comments are not part of json format), but syntax
highlight would work both on website and on Github.

Alternative is using javascript for syntax highlight, however syntax
highlighter for json looks better on both website and Github (since it
uses separate highlighting for json keys, separate from strings in
values)
2024-12-04 16:50:01 +00:00
Ivan Savenko
7b682f9010 Always use json5 for syntax highlighting. 2024-12-01 12:18:06 +00:00
Ivan Savenko
74a4a10f48 Added markdownlint to Github CI
- Markdown will now be validated as part of Github CI
- Applied auto-fix to most common issues (mostly whitespace related)
- Fixed manually some of more complex cases

Some valid markdownlint rules are currently disabled, to avoid failing
CI, can be enabled in future
2024-11-30 20:20:15 +00:00
Tomasz Zieliński
9e6cd9b94d Add "special" property for secondary skills 2024-11-23 12:37:30 +01:00
Ivan Savenko
be0da8442e Adjust docs 2024-11-18 10:45:43 +00:00
SoundSSGood
d4d3ddf685 fused artifacts 2024-10-12 16:43:04 +03:00
Laserlicht
e6cb87abac cast only on self 2024-09-28 17:32:53 +02:00
Ivan Savenko
65355925e9 Merge pull request #4595 from Laserlicht/cast_without_skip
Bonus for spell: cast without skip the turn
2024-09-19 16:17:48 +03:00
Ivan Savenko
1d7a89c79b Only visiting heroes can now activate manual rewardable buildings
- This is more clear - in case if building generates queries
- Avoids some edge cases, like what to do if building is single-use and
town has 2 heroes
- In line with hota version of this feature
2024-09-15 10:36:31 +00:00
Laserlicht
0aaafc4c8a cast without skip 2024-09-14 15:10:24 +02:00
Fabrice TIERCELIN
1fdbaf943f Update the French translation 2024-09-10 08:55:10 +02:00
Ivan Savenko
327ff01471 Implemented explicitly visitable town buildings, e.g. hota mana vortex
Added flag `manualHeroVisit` flag to town building. If this flag is set,
then building will only be activated on click and will not give its
effect on hero recrutiment, hero visit, or new day.

This allows implementing changes to Mana Vortex from HotA
2024-09-03 16:31:07 +00:00
Ivan Savenko
36c1ed670f Support for configurable town fortifications
Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.

It is now possible to define which parts of town fortifications are
provided by town buildings

Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".

Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
Ivan Savenko
55fd7bd7aa Thieves guild information level is now a bonus type 2024-08-28 13:50:07 +00:00
Ivan Savenko
8ef8ffa5c4 Implemented configurable blacksmith. Deprecated ballistaYard type 2024-08-28 13:49:42 +00:00
SoundSSGood
0c5022cae8 Loading market modes from json 2024-08-24 11:51:57 +03:00
Ivan Savenko
cf1c2d66cc More examples in docs 2024-08-19 11:47:13 +00:00
Ivan Savenko
42902b8eb5 Update documentation, add examples 2024-08-19 11:47:13 +00:00
Ivan Savenko
dd375b682d Updated documentation 2024-08-15 18:16:33 +00:00