Ivan Savenko
0cf969d508
- console logger by default uses same format as previously (no extra data)
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- a lot of changes in configs;
- - update to creature format - abilities are now json structure
- - multiple bugfixes revealed by validation
- made schemas a bit more strict
- creatures data can be replaced via mods
- it is possible to validate vcmi configs using schemas (disabled)
2013-04-11 19:24:14 +00:00
Ivan Savenko
619a07da03
- projectile blitting should be closer to original H3. But still not perfect.
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- removed no longer needed field "projectile spins"
2013-04-04 13:18:38 +00:00
Ivan Savenko
b413d80ccc
- better logging of some config files errors
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- restored lvl 10 for some dragons
2013-03-09 13:16:35 +00:00
DjWarmonger
5252e2aefe
Added few more icons for creature abilities.
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Graphics here http://forum.vcmi.eu/viewtopic.php?p=8715#8715
2013-03-04 18:33:58 +00:00
Ivan Savenko
b4e54f76ea
- split heroes.json in manner similar to creatures\factions
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- string ID's for H3 heroes
- data in vcmi configs for heroes will replace data in h3 txt's
2013-03-03 18:00:37 +00:00
alexvins
856c7feeba
[refactor]
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* creature config use string ids now
+ support string subtype id in short bonus format
* crexp parser: less magic nombers
2013-02-23 22:48:22 +00:00
alexvins
399fbb4dfa
[config] small cleanup
2012-12-23 23:17:33 +00:00
Ivan Savenko
8824f5e2d5
- H3 creatures use subset of mod creature format (todo - unify code)
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- creatures configs moved into confg/creatures files, similar to factions.
- creatures ID's use same camelCase format as the rest of the game
2012-12-22 16:47:12 +00:00