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Commit Graph

20 Commits

Author SHA1 Message Date
Ivan Savenko
c717bb5504 Always convert mod ID to lower case before using it 2023-11-19 20:44:28 +02:00
Alexander Wilms
9e1629fb40 launcher/modManager/cmodlist.cpp: Member functions that don't mutate their objects should be declared "const" 2023-10-28 16:44:58 +00:00
Ivan Savenko
b50ebba1ba Added mod type "Compatibility" that is hidden in launcher 2023-10-21 23:55:20 +03:00
nordsoft
ea7ab9d5ed Migrate launcher to vcmi versions 2023-09-01 04:12:41 +04:00
Ivan Savenko
369e925af8 Loading of translation mods is now skipped on language mismatch 2023-03-14 16:02:16 +02:00
Ivan Savenko
a062e5e425 - Implemented proposition to install translation mod when necessary 2023-03-14 16:02:16 +02:00
Andrey Filipenkov
44174da9a2 fix MXE build 2022-09-24 15:55:25 +03:00
Andrey Filipenkov
ad256cd11f fix building launcher 2022-09-24 15:55:22 +03:00
nordsoft
1b6f4a5cf3 Rebase on develop 2022-09-17 17:43:59 +04:00
Nordsoft91
205bb09880
Launcher fixes for mod filesystem (#860)
* Show submods as disabled if parent mod is disabled
* [845] disable button for local mods
Fixes for #812 #851 #852
2022-09-10 19:30:41 +03:00
Arseniy Shestakov
9da3f48274 Code style: formatting and refactoring of launcher code 2018-04-13 15:23:35 +07:00
Arseniy Shestakov
f1e5797834 Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Zyx-2000
203b2dccc3 hopefully fixed things 2016-01-09 21:23:55 +01:00
Ivan Savenko
9dda194ed3 Support for new fields in mod format including:
- screenshots, repository-only field, will be used by launcher to d/l
screeenshots
- screenshots will be viewed as thumbnails with switch to full view on
click
- changelog that is now visible in launcher
- somewhat better handling of submods by launcher
2014-03-23 12:08:01 +00:00
Ivan Savenko
333a51a48a Launcher now supports submods. See forum thread for details. 2014-03-20 17:06:25 +00:00
Ivan Savenko
45c186bba8 some code cleanup in launcher, tweaked appearence of mod list 2014-01-30 12:35:17 +00:00
Ivan Savenko
c4716d0a9a - reordered files in cmake so files with long compile times will be
compiled first.
- changed format of modSettings.json, VCMI should properly update file
on the first run.
- implemented property "defaultTavern" that acts as default value for
"tavern" entry in hero class and town formats.
2013-11-03 12:07:23 +00:00
Ivan Savenko
208df34fc2 bigfixing & new file: launcher/jsonutils.cpp
- launcher uses json parser from vcmi lib instead of one from Qt #1469
- fixed abilities overrides for some creatures #1476
- fixed hero portraits in seer huts #1402
- ttf fonts will render text in utf-8 mode. Not really useful at this point
- new settings entry, available in launcher: encoding. Unused for now.
2013-09-21 18:29:26 +00:00
Ivan Savenko
4287b2b7bb fixes for launcher, as discussed on forums:
- renamed files that should be preprocessed with moc: they will have _moc suffix (cpp files were also renamed for consistency)
- fixed disabling of mods that have dependent on them mods
- repositories will be reloaded if changed
- may have fixed non-starting vcmi client on Win
2013-08-24 20:11:51 +00:00
Ivan Savenko
7cbfdd509c VCMI Launcher/Mod manager. See forum post for details. 2013-08-22 14:22:49 +00:00