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Commit Graph

15 Commits

Author SHA1 Message Date
Andrii Danylchenko
fe65edd55d BattleAI: stacks should not measure damage against turret 2023-05-10 09:22:13 +03:00
Konstantin
05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
Konstantin
fbc05c70ac vcmi: camelCase methods of new classes
Also use EGameSettings for clamping morale and luck
2023-05-02 12:09:13 +03:00
Ivan Savenko
dfa2e2a349 Merge beta into develop 2023-04-11 19:37:35 +03:00
Andrii Danylchenko
737c34b8c6 BattleAI: avoid selfblocking on siege 2023-04-09 16:22:37 +03:00
Konstantin
e0715a76c8 vcmi: reduce CStack usage a little bit 2023-04-04 23:02:54 +03:00
Ivan Savenko
970981cfc9 Show information on potential kills in attack tooltip 2023-03-24 17:18:47 +02:00
Ivan Savenko
31147ac83b refactoring: TDmgRange pair -> DamageRange struct 2023-03-23 17:49:33 +02:00
Ivan Savenko
b86969909a Fixes compilation due to changes in callback interface 2023-01-20 15:18:10 +02:00
Ivan Savenko
eb20a4b208 Merge remote-tracking branch 'vcmi/develop' into warnings_fix 2022-12-23 14:40:45 +02:00
Andrii Danylchenko
59c3962e9c BattleAI: fix camera obscura 2022-12-10 22:08:16 +02:00
Ivan Savenko
3219e322ae Fixed all non-silenced gcc/clang warnings 2022-12-07 18:05:47 +02:00
Andrii Danylchenko
ebf4854801 Battle AI: add some comments + refactoring 2022-10-23 11:41:03 +03:00
Andrii Danylchenko
601ced3749 BattleAI: rework movement when no targtes 2022-10-23 11:41:03 +03:00
Andrii Danylchenko
033a585e4b Battle AI 2 turns attacks recalculation 2022-10-23 11:41:03 +03:00