Andrii Danylchenko
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fe65edd55d
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BattleAI: stacks should not measure damage against turret
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2023-05-10 09:22:13 +03:00 |
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Konstantin
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05eccbc2bb
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
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Konstantin
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fbc05c70ac
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vcmi: camelCase methods of new classes
Also use EGameSettings for clamping morale and luck
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2023-05-02 12:09:13 +03:00 |
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Ivan Savenko
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dfa2e2a349
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Merge beta into develop
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2023-04-11 19:37:35 +03:00 |
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Andrii Danylchenko
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737c34b8c6
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BattleAI: avoid selfblocking on siege
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2023-04-09 16:22:37 +03:00 |
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Konstantin
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e0715a76c8
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vcmi: reduce CStack usage a little bit
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2023-04-04 23:02:54 +03:00 |
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Ivan Savenko
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970981cfc9
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Show information on potential kills in attack tooltip
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2023-03-24 17:18:47 +02:00 |
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Ivan Savenko
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31147ac83b
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refactoring: TDmgRange pair -> DamageRange struct
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2023-03-23 17:49:33 +02:00 |
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Ivan Savenko
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b86969909a
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Fixes compilation due to changes in callback interface
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2023-01-20 15:18:10 +02:00 |
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Ivan Savenko
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eb20a4b208
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Merge remote-tracking branch 'vcmi/develop' into warnings_fix
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2022-12-23 14:40:45 +02:00 |
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Andrii Danylchenko
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59c3962e9c
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BattleAI: fix camera obscura
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2022-12-10 22:08:16 +02:00 |
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Ivan Savenko
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3219e322ae
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Fixed all non-silenced gcc/clang warnings
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2022-12-07 18:05:47 +02:00 |
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Andrii Danylchenko
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ebf4854801
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Battle AI: add some comments + refactoring
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2022-10-23 11:41:03 +03:00 |
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Andrii Danylchenko
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601ced3749
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BattleAI: rework movement when no targtes
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2022-10-23 11:41:03 +03:00 |
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Andrii Danylchenko
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033a585e4b
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Battle AI 2 turns attacks recalculation
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2022-10-23 11:41:03 +03:00 |
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