Ivan Savenko
15a7f43e11
- fixed #1075 , #1080 , #1081
...
- fixed some warnings from cppcheck
2012-09-26 13:13:39 +00:00
DjWarmonger
7759ed017e
-Fixed abilities for new creatures not being displayed in creature window
...
-Fixed crash with rank-range limiter used with stack experience disabled
2012-09-26 05:13:47 +00:00
Michał W. Urbańczyk
ecd8947d8e
Crashes on starting next campaign mission should be fixed.
2012-09-25 18:00:55 +00:00
mateuszb
f3f4a7633d
* fixed 1085
...
* fixed starting hero is granted in normal scenarios
* introduced TArtifactInstanceID
2012-09-25 14:40:39 +00:00
DjWarmonger
8e78c86fe9
Parsing for stack experience and all other properties specified by creature format. Functionality untested due to other bugs in engine :(
2012-09-25 12:41:48 +00:00
mateuszb
f16a3a4527
* fixed bug 1084
2012-09-25 08:07:32 +00:00
mateuszb
7fe2692bf8
* support for campaign scenarios with no bonuses
2012-09-24 19:23:11 +00:00
mateuszb
59fcc15254
* last revision reverted, mysterious bug
2012-09-24 18:52:30 +00:00
mateuszb
55f1c47c16
* more TPlayerColor/TResource
2012-09-24 17:00:18 +00:00
mateuszb
18bd898cb1
* fixed bug when starting certain maps in campaigns
...
* introduced TPlayerColor typedef
2012-09-24 16:14:53 +00:00
Michał W. Urbańczyk
95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
...
* Took down the one Boost.Assign usage offending VC11. I'm getting impatient I guess...
2012-09-23 23:10:56 +00:00
mateuszb
6a81c8b1af
* campaign against magic numbers
...
* ArtifactID was misleading and wrongly used in one place -- renamed and fixed
* minor changes
2012-09-23 18:01:04 +00:00
Ivan Savenko
3fcba4fb5c
- fixed crash on start of some campaigns
...
- allowed on map factions is now set instead of bit field
2012-09-23 14:32:49 +00:00
mateuszb
00c079f7dc
* improvements for HERO campaign bonus
2012-09-23 11:26:26 +00:00
mateuszb
9acfa0d136
* more or less working HERO campaign bonus
...
* minor improvements
2012-09-22 17:23:28 +00:00
mateuszb
82e21f8b6e
* minor campaign related improvements
2012-09-22 15:16:45 +00:00
Ivan Savenko
8f936cd34d
- added battleAI to CMake, compile fixes
...
- icons config for towns and creatures
2012-09-22 15:10:15 +00:00
alexvins
bdc373227e
[c::b] add BattleAI to workspace
2012-09-22 12:41:40 +00:00
DjWarmonger
e2bfd53c98
- Fixed some issues and crashes
...
- Simplified projectile handling. New creatures can now shoot.
2012-09-21 19:49:35 +00:00
mateuszb
8e3de98059
* restoring campaign features
...
* minor improvements
2012-09-21 17:59:54 +00:00
DjWarmonger
f38244bb5a
Fixed adventure map defs for new creatures.
2012-09-21 08:08:18 +00:00
DjWarmonger
16adfa3aa7
- Fixed crash on creature window drawn for neutral faction
...
- Fixed sound parsing. Check forum for updated mod.
It is now possible to attack & fight new creatures without crash.
2012-09-21 07:22:23 +00:00
Ivan Savenko
99dcb73a72
- filesystem.json files for wog and vcmi data
...
- merged puzzle map into town configuration (todo: sieges, adventure map, icons)
2012-09-20 21:28:18 +00:00
DjWarmonger
656cf5ab6a
- New creatures now work in game (more or less)
...
- Parsing of def info for new creatures
- Fixed crash caused by neutral faction vs native terrain check
2012-09-20 18:41:16 +00:00
Michał W. Urbańczyk
62e63d45b1
Work in progress on BattleAI. Related changes:
...
* battle AIs receive ptr to CBattleCallback (not sure why it was CPlayerBattleCallback, likely mistake)
* reworked some battle callback methods to be more generic and able to handle some hypothetic scenarios
* for testing purposes in duel mode the first AI will be taken fro mconfig and the second will remain stupid ai
* minor changes
2012-09-20 16:55:21 +00:00
Michał W. Urbańczyk
871f680ccc
Fixed crash from unitialzied ptr.
2012-09-20 16:25:31 +00:00
Ivan Savenko
2c88845b9e
- compile fix
2012-09-20 16:14:23 +00:00
mateuszb
4010978a91
* a bit of work on campaigns
2012-09-19 17:41:22 +00:00
DjWarmonger
3f95ba8ac8
Parsing & loading for new creatures. A lot of tweaks & improvements. Still needs some work.
2012-09-19 16:10:45 +00:00
mateuszb
fb2f19b4c5
* some work on campaigns
2012-09-18 17:47:52 +00:00
mateuszb
2cf4905d9c
* hopefully fixed 790
2012-09-18 15:17:32 +00:00
mateuszb
aa04a5bcd0
* removed unnecessary include in .h -- they should be avoided
...
* fixed bug 1074
* fixed starting new custom campaign
* fixed building of ERM project
2012-09-18 15:06:29 +00:00
DjWarmonger
20b54a39b6
Some tweaks for mod loading. Still doesn't work.
2012-09-18 14:22:15 +00:00
DjWarmonger
abd4a96bf1
Very simple loading and adding new creatures. Needs testing.
2012-09-18 07:36:07 +00:00
DjWarmonger
9438cfc7e2
Moved creature sounds to CCreature. Sound IDs are now stored as strings.
...
Creature parser is complete (untested).
2012-09-17 19:00:26 +00:00
Ivan Savenko
061ed69c63
- fixed seer hut issue ( #1073 )
...
- separate archive types in filesystem for lod\vid\snd
2012-09-17 17:25:54 +00:00
mateuszb
2d6f17f3fa
* one of campaign-related bugs fixed
2012-09-16 18:43:55 +00:00
mateuszb
473fbb4a31
* check for boost version before using thread v3 (brings back compatibility for boost 1.49 and older)
2012-09-16 15:49:22 +00:00
alexvins
2b2b02cccc
[static analysis] [WIP] fix few possible bugs
...
CBattleAnimations.cpp,CBitmapHandler.cpp,CGameHandler.cpp Possible null pointer dereference
2012-09-16 14:36:31 +00:00
DjWarmonger
554a98dbd7
Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI.
2012-09-16 13:34:01 +00:00
alexvins
5118386cb4
[c::b] tweak PCH options
2012-09-16 09:12:15 +00:00
alexvins
369f0ae9c6
[PLATFORM] MinGW support added
...
* disabled features unsupported by MinGW
* fixed issues with DLL_LINKAGE
! BOOST_THREAD_VERSION in now 3 workaround for existing code added, consider refactoring.
* some small tweaks ("-fpedantic" warnings)
2012-09-15 19:16:16 +00:00
alexvins
7087be1f02
C::B project files initial import
...
+ workspace file (not include ERM and Battle AI)
+ project files
* svn:ignore setup
2012-09-15 18:44:55 +00:00
alexvins
a7ff036550
config\creatures.json comments cleanup
2012-09-15 18:14:22 +00:00
Michał W. Urbańczyk
c42f187608
Created a new battle AI project — BattleAI. Now it is merely a copy of StupidAI but it is meant to eventually replace it.
2012-09-13 23:42:11 +00:00
Michał W. Urbańczyk
74f9c19a7c
Implemented spell countering.
2012-09-13 23:41:03 +00:00
Michał W. Urbańczyk
96a92d0f45
* fixed remaining part of #1071 — the screen surface has always to be created in the main thread
...
* hold events in the queue by value (less ptr jugglery)
2012-09-11 14:25:19 +00:00
Michał W. Urbańczyk
d935e87dd8
#1071 should be fixed.
2012-09-09 23:57:22 +00:00
Michał W. Urbańczyk
d961ec0507
* Fixed crash on casting spells.
...
* version bump
2012-09-09 23:51:20 +00:00
Michał W. Urbańczyk
529394a4e7
Development build 0.89b
...
* Updated changelog
* Some logging I did for #1066
2012-09-07 22:43:41 +00:00