Ivan Savenko
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940bdcee3e
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Fixes according to review
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2023-08-24 23:34:33 +03:00 |
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Ivan Savenko
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f9410145d6
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Fix handling of "7 days without town" loss condition
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2023-08-24 23:34:33 +03:00 |
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Nordsoft91
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1bad0e96ef
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Merge pull request #2635 from Nordsoft91/loading-bar
Loading progress bar
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2023-08-23 17:28:19 +04:00 |
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nordsoft
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d50edc28ab
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Merge remote-tracking branch 'upstream/develop' into turn-timer
# Conflicts:
# server/CGameHandler.cpp
# server/CGameHandler.h
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2023-08-22 00:54:38 +04:00 |
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nordsoft
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dbc3a93013
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Merge remote-tracking branch 'upstream/develop' into loading-bar
# Conflicts:
# server/CGameHandler.h
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2023-08-22 00:46:54 +04:00 |
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nordsoft
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584dd20943
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Progress on server side for rmg
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2023-08-21 19:21:22 +04:00 |
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Ivan Savenko
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6297140bf5
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Start of stabilization - battles now start correctly
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2023-08-21 17:55:49 +03:00 |
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nordsoft
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4b1224ec8c
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Implement turn timer feature
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2023-08-13 14:07:48 +04:00 |
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Ivan Savenko
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280085b95d
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Merge pull request #2308 from IvanSavenko/remove_client_savegame
Remove client savegames
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2023-07-19 14:46:46 +03:00 |
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Ivan Savenko
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19ace6a849
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Moved hero pool logic to the separate files
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2023-07-15 19:55:29 +03:00 |
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Ivan Savenko
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8750aa2c5b
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Merged server savegame and (broken and unused) client savegame files
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2023-07-09 15:30:47 +03:00 |
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SoundSSGood
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ea7dd14d8b
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client is able to erase artifact
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2023-04-08 00:41:55 +03:00 |
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Konstantin
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4617ce10e5
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vcmi: allow showing more than one components in infobar
Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
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2023-03-11 21:41:57 +03:00 |
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Andrii Danylchenko
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9f55666931
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rework netpacks to avoid double typeinfo
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2023-02-13 20:26:39 +02:00 |
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