Ivan Savenko
9bfe000724
Added semi-workaround method for network thread shutdown:
...
Currently closing game while network thread is waiting for something is
very bug-prone, since network thread may resume during shutdown and
access partially destroyed client state.
Now if exit has been requested, the very first step would be semi-
graceful shutdown of network thread (via exception throwing). This may
in theory skip some cleanup in non-RAII code, but since game is shutting
down this does not matters much.
This logic applies to:
- shutting down while network thread is waiting for dialogs
- shuttind down while network thread waiting for animations in combat
2024-05-18 11:04:10 +00:00
Ivan Savenko
68bd54ae99
Fix server error messages on moving through garrisons
2024-05-02 18:05:57 +03:00
Ivan Savenko
6352f268b2
Instant movement is now part of standard movement
2024-04-20 14:20:54 +03:00
Ivan Savenko
d5a2ad1be8
Allow sending requests to move across multiple tiles at once
2024-04-20 12:28:50 +03:00
Ivan Savenko
49a28355a9
Send packs for all reachable parts of a path if movement set to instant
2024-04-20 12:28:50 +03:00
Ivan Savenko
2f1f68f89d
Do not attempt to move if there are active dialogs
2024-04-13 16:57:21 +03:00
Ivan Savenko
a7c45d8ec8
Remove assert - confirmed to be legal scenario
2023-11-28 12:32:24 +02:00
Andrii Danylchenko
91c04f4718
#3006 - fix starting move from teleport
2023-11-04 15:43:08 +02:00
Ivan Savenko
b88a8da4e8
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
Ivan Savenko
c330998518
Fix freeze on moving through teleporters without set path
2023-09-27 17:17:06 +03:00
Ivan Savenko
f1c40466d3
Changes according to review
2023-09-18 18:17:26 +03:00
Ivan Savenko
b7de685483
Fixed paths through teleport, formatting cleanup
2023-09-16 20:35:04 +03:00
Ivan Savenko
f08028a158
Fixed moving through garrisons & teleporters
2023-09-16 20:07:26 +03:00
Ivan Savenko
2355aab139
Correctly end movement on battle start
2023-09-16 20:07:26 +03:00
Ivan Savenko
c8e6a7cd27
Fixed most common cases of movement actions
2023-09-16 20:07:26 +03:00
Ivan Savenko
0afc244934
Split massive methods into smaller chunks
2023-09-16 20:07:26 +03:00
Ivan Savenko
80b80a0ae6
Minor cleanup of hero movemen code
2023-09-16 20:07:26 +03:00
Ivan Savenko
347ce01dbe
Moved hero movement logic to a new class from PlayerInterface
2023-09-16 20:07:26 +03:00