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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00
Commit Graph

29 Commits

Author SHA1 Message Date
Mircea TheHonestCTO
bb7588852b refactor AIMemory replacing getObj with getObjInstance to avoid unnecessary visibility filtering when just a simple iteration over objs is desired 2025-09-27 03:36:51 +02:00
Mircea TheHonestCTO
a836cd3aed fix: time-of-check-to-time-of-use (TOCTOU) race condition in AIMemory::removeInvisibleObjects; a bit of refactoring in RecruitHeroBehavior and some todo comments for later on 2025-09-25 17:09:42 +02:00
Mircea TheHonestCTO
b8eb49bc82 finished removing thread local from NK2 2025-09-12 19:25:56 +02:00
Mircea TheHonestCTO
2f1c6946e3 remove unused TODO parameter from toString() calls; adjust ObjectIdRef constructor usage for clarity and consistency 2025-09-12 15:39:49 +02:00
Mircea TheHonestCTO
3aed53de3d more thread_local removal work 2025-09-12 15:33:34 +02:00
Mircea TheHonestCTO
16cdee82fd removed operator bool() from HeroPtr so we can consistently use isVerified() like in most of the other places 2025-09-06 06:41:50 +02:00
Mircea TheHonestCTO
9cdf74fb42 add pathfinderTurnStorageMisses to track how bucket size should be adjusted; modfied nk2ai-settings.json to simulate 3 clearer AI difficulty levels 2025-09-05 03:49:09 +02:00
Mircea TheHonestCTO
7a40981a95 overall refactoring, HeroPtr adjustments, AiNodeStorage remove unnecessary callback 2025-09-04 00:07:12 +02:00
Mircea TheHonestCTO
13bd7ed8f4 WIP remove thread_local CCallback in HeroPtr 2025-09-01 04:49:21 +02:00
Mircea TheHonestCTO
fa677eb243 WIP remove thread_local CCallback * ccTl 2025-08-30 20:15:03 +02:00
Mircea TheHonestCTO
e2c80f03a1 remove thread_local AIGateway * aiGwTl 2025-08-30 18:10:33 +02:00
Mircea TheHonestCTO
1e2ed620f7 thread local refactoring 2025-08-30 07:27:07 +02:00
Mircea TheHonestCTO
1b0b15063f fix nullptr thread_local gw and cc: introduce SET_GLOBAL_STATE_TBB for tbb:parallel_for 2025-08-30 06:52:48 +02:00
Mircea TheHonestCTO
f7f09ff325 simplification: remove nullkiller->dangerHitMap->updateHitMap() from RecruitHeroBehavior, BuyArmyBehavior and BuildingBehavior. Now it's called only once before getting into those decomposers;
simplification: remove partialUpdate bool from Nullkiller:updateState as it depends on pathfinderInvalidated anyway;
restructure goal/RecruitHeroBehavior to allow easier testing
2025-08-20 03:08:02 +02:00
Mircea TheHonestCTO
bf3d5627e0 Bring back cbc in CAdventureAI and rename the rest to cc 2025-08-16 20:17:18 +02:00
Mircea TheHonestCTO
725f5300cc AIGateway cbc static methods refactoring 2025-08-16 08:49:56 +02:00
Mircea TheHonestCTO
af14b67bd0 AIGateway cbc static methods refactoring 2025-08-16 08:40:40 +02:00
Mircea TheHonestCTO
b8bf8714a1 consistent renaming of ai into aiGw or aiNk and cbc 2025-08-16 00:22:18 +02:00
Mircea TheHonestCTO
6b6298fa33 consistent renaming of ai into aiGw or aiNk and cbc 2025-08-15 18:58:14 +02:00
Mircea TheHonestCTO
9a09654a0f consistent renaming of ai into aiGw or aiNk and cbc 2025-08-15 18:30:28 +02:00
Mircea TheHonestCTO
306f01610d AIGateway.cpp thread_local vars consistent renaming 2025-08-15 17:47:21 +02:00
Mircea TheHonestCTO
a9ecaca81f squashed: BuildAnalyzer wip; Nulkiller decompose; Nulkiller makeTurnHelperPriorityPass; Nulkiller minor refactoring 2025-08-14 23:15:23 +02:00
Mircea TheHonestCTO
fd7f676dc4 AIGateway::makeTurn try catch always 2025-08-14 03:16:44 +02:00
Mircea TheHonestCTO
76e91f7689 AIGateway.cpp extracting methods that can be isolated/static 2025-08-14 03:09:42 +02:00
Mircea TheHonestCTO
810e3570b3 consistent and independent thread naming 2025-08-13 18:38:47 +02:00
Mircea TheHonestCTO
64324f4821 change namespace 2025-08-13 17:16:27 +02:00
Mircea TheHonestCTO
7f2c3ba556 revert file name without 2 to make it easier to compare new vs old 2025-08-13 17:10:29 +02:00
Mircea TheHonestCTO
fec11fc9f5 revert file name without 2 to make it easier to compare new vs old 2025-08-13 17:05:30 +02:00
Mircea TheHonestCTO
ffad6c6a43 cloned Nullkiller into Nullkiller2 2025-08-13 14:41:15 +02:00