Mircea TheHonestCTO
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bb7588852b
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refactor AIMemory replacing getObj with getObjInstance to avoid unnecessary visibility filtering when just a simple iteration over objs is desired
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2025-09-27 03:36:51 +02:00 |
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Mircea TheHonestCTO
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a836cd3aed
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fix: time-of-check-to-time-of-use (TOCTOU) race condition in AIMemory::removeInvisibleObjects; a bit of refactoring in RecruitHeroBehavior and some todo comments for later on
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2025-09-25 17:09:42 +02:00 |
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Mircea TheHonestCTO
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3aed53de3d
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more thread_local removal work
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2025-09-12 15:33:34 +02:00 |
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Mircea TheHonestCTO
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b49ba08a45
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more thread_local removal in NK2, still WIP
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2025-09-05 18:10:14 +02:00 |
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Mircea TheHonestCTO
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d113bc28d9
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AINodeStorage.h NKAI #define to NK2AI
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2025-08-24 22:35:27 +02:00 |
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Mircea TheHonestCTO
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bf3d5627e0
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Bring back cbc in CAdventureAI and rename the rest to cc
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2025-08-16 20:17:18 +02:00 |
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Mircea TheHonestCTO
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b8bf8714a1
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consistent renaming of ai into aiGw or aiNk and cbc
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2025-08-16 00:22:18 +02:00 |
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Mircea TheHonestCTO
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6692df58da
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consistent renaming of ai into aiGw or aiNk and cbc
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2025-08-15 18:53:57 +02:00 |
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Mircea TheHonestCTO
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9a09654a0f
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consistent renaming of ai into aiGw or aiNk and cbc
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2025-08-15 18:30:28 +02:00 |
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Mircea TheHonestCTO
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306f01610d
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AIGateway.cpp thread_local vars consistent renaming
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2025-08-15 17:47:21 +02:00 |
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Mircea TheHonestCTO
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64324f4821
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change namespace
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2025-08-13 17:16:27 +02:00 |
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Mircea TheHonestCTO
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fec11fc9f5
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revert file name without 2 to make it easier to compare new vs old
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2025-08-13 17:05:30 +02:00 |
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Mircea TheHonestCTO
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ffad6c6a43
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cloned Nullkiller into Nullkiller2
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2025-08-13 14:41:15 +02:00 |
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