Xilmi
2bf7b3200b
Merge remote-tracking branch 'upstream/develop' into develop
2024-07-19 22:05:58 +02:00
Andrii Danylchenko
e9e5948d61
NKAI: take into account 7lvl creature cost when we consider what resources we need
2024-07-18 20:24:24 +03:00
Xilmi
7b407b6432
AI-variant without fuzzy-logic
...
It is now possible to switch to an AI-variant that uses hand-written heuristics for decision-making rather than the FuzzyLite-engine. This is configurable in nkai-settings.json via the new parameter "useFuzzy".
2024-07-07 22:44:52 +02:00
Andrii Danylchenko
1388fb1493
NKAI: port exploration from VCAI
2024-05-20 22:43:23 +03:00
Ivan Savenko
438ec08d72
AI will only ignore garrisons in 'Steadwick Fall' mission (H3 logic)
2024-04-22 11:14:58 +03:00
Ivan Savenko
20f323d83c
Added 'useTroopsFromGarrisons' option to NKAI
2024-04-22 11:14:57 +03:00
Alexander Wilms
7d925b3689
Fix typo: Preasure -> Pressure
2024-04-16 21:10:15 +00:00
Andrii Danylchenko
35429eab52
NKAI: moddable configuration
2024-03-01 22:03:07 +02:00
Andrii Danylchenko
f1a9ae99ee
NKAI: various behavior fixes, undo max_gold_preasure
2023-07-31 22:01:12 +03:00
Andrii Danylchenko
6490c65490
nkai: fix freezes
2023-07-31 22:01:12 +03:00
Andrii Danylchenko
c93bb0a502
nkai: fixes and skill rewards
2023-07-31 22:01:11 +03:00
Andrii Danylchenko
69ceee5dd6
NKAI: penalty for extra chains
2023-07-31 22:01:11 +03:00
Andrii Danylchenko
0fd118d3ce
NKAI: gold reward
2023-07-31 22:01:11 +03:00
Andrii Danylchenko
b19ac01bf9
Fuzzy rework, added more defence and gather army routines
2023-07-31 22:01:10 +03:00
Andrii Danylchenko
b1ca663eb6
Fuzzy rework
2023-07-31 22:01:10 +03:00
Andrii Danylchenko
88fb532d90
NKAI: more fixes to defense and pandora
2023-04-02 10:02:33 +03:00
Andrii Danylchenko
4bf570763a
NKAI: improve neutral town priority handling, reduce priority of objects like star axis
2023-03-12 16:31:15 +02:00
Andrii Danylchenko
b4241670ba
Nullkiller: rename VCAI to AIGateway
2021-07-26 21:02:50 +03:00