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Commit Graph

62 Commits

Author SHA1 Message Date
mateuszb
5222be8d94 * upgrades in moveHero function
* new folder structure
2007-08-30 10:11:53 +00:00
Michał W. Urbańczyk
2030a6793f Empty function for hero movement 2007-08-29 10:05:50 +00:00
Michał W. Urbańczyk
210123ac33 * improved minimap
* live event handling on adventure map
* added CCallback
* minor stuff (as usual)
2007-08-27 14:15:03 +00:00
Michał W. Urbańczyk
ab3a06bf69 Mainly more improvements in CPreGame 2007-08-25 04:56:25 +00:00
Michał W. Urbańczyk
8c445b0ada * half-working minimap
* minor improvements
2007-08-19 21:12:55 +00:00
Michał W. Urbańczyk
a3c45bcaa2 * buttons can use more than one def
* underground/urface switch button changes look when cliked
* object handler stories pointers to object instances
* new structure for terrain tile - TerrainTile2
* started doing video handlers - unfortunetly they don't work...
2007-08-08 19:28:56 +00:00
Michał W. Urbańczyk
efcc7d08da * printAtMiddle won't crash when called with an empty string
* removed unused code from CMT.cpp
* statusbar is working
* interaction between buttons and statusbar
2007-08-07 11:54:50 +00:00
Michał W. Urbańczyk
6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
* names of lods changed - rename your lod files to h3sprite.lod and h3bitmap.lod and place them in \Data subfolder (as in H3).
* added several clickable buttons to adv. map interface
* underground/surface switch button is functional
* reading more text from ZELP.txt, added CPreGameTextHandler to CGameInfo
* a lot of minor improvements/fixes(/bugs)
2007-08-06 04:03:34 +00:00
mateuszb
ae279c79c5 * first version of player interface displaying
* taking some txt files from lods
* some minor changes
2007-08-04 19:01:22 +00:00
Michał W. Urbańczyk
0ea7a46309 * new files (CAdvmapInterface.h and CAdvmapInterface.cpp)
* more player interface (but it's still beginning)
* int3 members public
* more usage of int3
* adjusted animation speed
* reversed changes from rev.165 in CPreGame - it wasn't bug, it just works so. That change was breaking a few things in CPreGame and was needless - Player ID == Player's Color. I thought it was obvious.
* minor stuff
2007-08-03 21:47:34 +00:00
mateuszb
95b3ad64d3 * choosing random towns
* some minor bugfixes and improvements
2007-08-01 14:06:04 +00:00
Michał W. Urbańczyk
1380a7fd34 * New files - CGameInterface.h and CGameInterface.cpp - add them to your project
* Fixed several memory leaks
* Added support for player colors in CMessage (still need some work)
* Moved declarations of CPreGame buttons to CPreGame.h
* started making player interface (new button classes etc)
2007-07-28 09:44:10 +00:00