1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-06-23 00:28:08 +02:00
Commit Graph

38 Commits

Author SHA1 Message Date
4e72978abd Add some missing object subtypes, (found on test map VCMI_Tests_2011b.h3m) 2015-06-10 23:59:13 +03:00
478a1b8dfd Explicitly define garrison subtypes
(!) named subtypes are required for future map format.
2015-06-10 19:58:03 +03:00
9e7b459882 Partial solution to #2206
TODO: add serialized field that contains custom guard config
2015-06-05 11:28:14 +02:00
37f9d898ac Fixed terrain type to "subterra". Updated Object Format on WIki to list all possible terrain types. 2015-04-05 15:38:23 +02:00
df80c50106 Added missing Den of Thieves to RMG. Limit set to 1 per zone. 2015-04-05 12:35:26 +02:00
a832b7efee Fixed #2026 2015-03-12 10:08:10 +01:00
f894abe494 Unified interface for object template. 2015-03-12 08:31:30 +01:00
cf74969603 Fixes, logging for Seer Huts 2015-03-11 22:17:35 +01:00
1c2afc659f Config: replace teleport handler with monolith, subterraneanGate and whirlpool 2015-03-08 16:17:33 +03:00
607375a9bc Generate Seer Huts with creature rewards 2015-02-28 21:14:45 +01:00
7289dbafa9 Fixed #1871 2014-10-29 16:40:52 +01:00
84e2f07c18 Disabled monthly reset of banks. Reasoning:
- workaround for 1896 (still needs a fix)
- to match H3 behaviour
2014-09-23 16:06:21 +03:00
ecc705c8b7 Fixed guardians of dragon hive, fixes 1871 2014-08-19 12:09:52 +03:00
05d8fad314 Miscellaneous fixes to banks:
- fixed evaluation of bank thread by AI (1850)
- fixed crash on evaluating bank threat after loading from save (1830)
- fixed typo in bank config. TODO: schema?
2014-08-09 12:31:43 +03:00
3712b9a48b - Fixed treasure zones touching each other, which sometimes resulted in unguarded paths.
- Fixed some object amounts which seemed wrong.
2014-07-29 16:58:08 +02:00
713912574a Fixed duplicated Redwood Observatory on snow and possibly other objects. 2014-07-27 07:37:56 +02:00
9644314c8a Removed map limit cap for objects that probably don't need them and came from H3 engine limitations. 2014-07-23 18:18:06 +02:00
1cabc8f7f4 - Implemented map object limit which should also distribute the objects evenly
- Fixed Magic Well limit of 1 per zone
2014-07-23 18:02:17 +02:00
90dcad2db7 Fix typo 2014-07-15 11:17:10 +02:00
492b866806 - Fixed crash caused by randomShuffle
- Banned Magic Spring as it has 2 visitable positions
2014-07-09 14:27:12 +02:00
cbd2d74292 Generate random Pandora boxes. 2014-07-06 07:15:52 +02:00
0782557814 - Place all standard visitable objects
- Fixed some constructors
2014-07-05 19:36:12 +02:00
22f811ea52 Integrated and fixed object RMG configs by Kantor. 2014-07-05 15:58:10 +02:00
150933d1a1 Updated WoG files to 0.96
- converted remaining bank configs to object format
- implemented missing dwellings from wog, fixes #1819
2014-07-02 20:57:57 +03:00
917b1ffca8 Bugfixing:
- Added missing types for serialization
- Fixed possible crash in removable objects (campfire)
- Fixed typo in bank config
2014-06-28 17:21:38 +03:00
0f5826802d Defined templates for objects with incorrect info in objects.txt:
- random arts
- random resources
- random creatures
- spell scroll
2014-06-27 20:36:50 +03:00
52b17334a0 Added object for scrolls and hero placeholders. Typo fix 2014-06-27 19:15:47 +03:00
f01e30a3b1 Added random objects to configs. For now as separate "random handlers", should be merged into main handlers later 2014-06-27 19:15:47 +03:00
955552488e - H3M parser will create objects that don't have data in map file via
object handler.
- Added large number of missing objects to config
2014-06-25 20:26:47 +03:00
1921bd22d6 Fixed banks config 2014-06-22 17:39:56 +03:00
ab475195ac Banks now use new scheme as well
- Implemented Bank Constructor object.
- Merged Pyramid object into common Bank class. Banks can now grant
spells as part of their reward.
- Move bank config code to config/objects/creatureBanks.json. Note: WoG
banks are not updated yet, should be moved to WoG mod.
- Updated AI code so it can correctly evaluate bank danger (should be
generic enough for use with other objects)
- New files JsonRandom.* that contain routines for loading random
objects from Json (still WiP but should be stable)
2014-06-22 13:39:40 +03:00
0a71e89f58 Created large number of missing objects in configs
Minor bugfixes in code
2014-06-17 14:57:47 +03:00
836c466f81 - Implementation of overrides for towns
- Converted dwellings.json into new format
- Implemented "mapObject" entry in town format
- Removed capital/fort/village fields from town in favor of overrides
2014-06-15 19:43:01 +03:00
7cfd9a0903 First part of implementation of some type-specific handlers.
TODO:
- merge dwellings.json into object configs
- proper implementation of overrides for towns
- fully connect new API to RMG/H3M
2014-06-14 18:42:13 +03:00
1d5d4e3248 Fixed broken in some cases behavior of "base" entries.
Maps with new objects seems to be working correctly now, objects are
correctly initialized with base values even with null input
2014-06-04 22:59:28 +03:00
dc7f820161 Implemented object schema. Commiting current progress before sync with
upstream.
2014-06-03 21:43:33 +03:00
67f11b1a01 - First part of objects configuration
- split objects into 3 files (for now)
- integrated object class handler into mod handler
2014-05-24 15:45:29 +03:00
7f276185bd Moving files:
- new config for objects (config/objects/generic.json)
- renamed lib/CDefObjectHandler to lib/CObjectClassesHandler
2014-05-24 02:07:54 +03:00