1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-08-08 22:26:51 +02:00
Commit Graph

19034 Commits

Author SHA1 Message Date
6323e7b4da [macOS] run hdiutil under sudo only on CI 2025-01-08 15:22:21 +03:00
dbe82b94f6 Changes following review:
- shared_ptr for destructibleEnemyTurns instead of raw pointer
- drop implicit int conversion for BattleHex class
  and implement toInt() instead
- implement necessary operators in BattleHex
- adjust code to work properly with JSON serializer
2025-01-08 07:24:43 +01:00
b8ab3b3101 Update mainmenu.json 2025-01-08 01:38:32 +01:00
f3d48ecc3a Ability to use random progress bar 2025-01-08 00:16:55 +01:00
905eac24ae Multiplayer menu improvements 2025-01-07 19:30:26 +01:00
8357bdd37f Update mainmenu.json 2025-01-07 19:28:55 +01:00
68335f51d3 map editor: extract setting display and tooltip text method to base delegate class 2025-01-07 18:53:49 +01:00
ca4227ba9d Add debug information for crash on object randomization 2025-01-07 15:06:49 +00:00
2ca77ed6ec Fix possible crash on invalid upscaling filter set in config 2025-01-07 15:06:26 +00:00
cfac768b6e Fix possible crash on corrupted h3 data / vcmi config 2025-01-07 15:05:57 +00:00
ed2825d4f2 Fix possible crash on corrupted video file 2025-01-07 15:05:25 +00:00
228b585527 Fix validation of game settings 2025-01-07 14:07:16 +00:00
9f1cd69480 Fix visualization of AI object graph 2025-01-07 14:06:09 +00:00
3db1a01080 use TTF_Font from SDL_ttf directly 2025-01-07 12:09:11 +03:00
4031006317 Drop battle elapsed time measurement, restore avHexes.
Github validation report fixes.
2025-01-06 23:28:47 +01:00
dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers.
- Moved short, frequently used functions to the BattleHex header for inlining
- Made BattleHex a class with a private hex value
- Moved getClosestTile implementation back to BattleHex
- Enabled access to static precomputed data in BattleHexArray via BattleHex
(note: circular dependency prevented static precomputed containers being directly placed in BattleHex)
2025-01-06 23:28:46 +01:00
ac8104d56d SonarCloud recomendations.
Code review follow-up:
- Replace std::vector with boost::small_vector
- Rename function merge to insert
2025-01-06 23:28:45 +01:00
44a645b5e0 use bitset for presenceFlags and steady_clock for measurments 2025-01-06 23:28:45 +01:00
794595184e use class scope static instead of function scope 2025-01-06 23:28:45 +01:00
7a8edff419 minor fixes 2025-01-06 23:28:44 +01:00
fb9a3da651 Unit.cpp refactor and some other minor changes 2025-01-06 23:28:44 +01:00
e3516120d8 Refactor destructibleEnemyTurns 2025-01-06 23:18:20 +01:00
8c3a417527 Cleanup 2025-01-06 23:18:20 +01:00
78845706c9 GetClosestTile refactor 2025-01-06 23:18:19 +01:00
5f799d41b3 Use cached neighbouring tiles where possible 2025-01-06 23:18:19 +01:00
a99274d72e BattleHexArray - new container for BattleHexes 2025-01-06 23:18:18 +01:00
f792eb2da5 Add time measurement for auto-battle 2025-01-06 23:13:55 +01:00
8406840f76 Merge pull request #5221 from IvanSavenko/fix_tests
Fix tests
2025-01-07 00:03:31 +02:00
ef8408fa5a Fix tests
Regression from #5158
2025-01-06 21:18:28 +00:00
046b59cf77 Merge pull request #5219 from IvanSavenko/ai_building_fix
Fixes for AI town building logic
2025-01-06 21:55:24 +02:00
08b513a7cd Merge pull request #5216 from GeorgeK1ng/random_menu_background
Ability to use random main menu background
2025-01-06 21:52:58 +02:00
0de62e0b96 Merge pull request #5211 from godric3/map-editor-town-same-as-player
Map editor: random town same as player faction
2025-01-06 21:52:48 +02:00
094a037096 Merge pull request #5212 from IvanSavenko/keymaster_popup
Added popup for keymasters/border guards similar to teleporters
2025-01-06 21:52:23 +02:00
3d3dd70a11 Simplify code, fix AI not building dwelling upgrades 2025-01-06 18:59:37 +00:00
494777987d map editor: improve building inspector texts 2025-01-06 19:47:23 +01:00
5cfd4c9fff map editor: remove no longer needed check - getTown() return also randomTown 2025-01-06 19:44:25 +01:00
8468469976 Fixes for AI town building logic
- Fixes AI not considering non-built dwellings
- AI will now skip evaluation of towns in which construction today is no
longer possible
2025-01-06 16:20:53 +00:00
19c981fc56 Added similar screen for Obelisk, moved assets to dedicated folder 2025-01-06 13:05:45 +00:00
542538bdf6 Merge pull request #5210 from IvanSavenko/version_bump_163
Version bump to 1.6.3
2025-01-06 14:39:27 +02:00
6c72aa4cbe Improved "Create new map" dialog for map editor (#5187)
* Improve  "Create new map" dialog

* Tweaks

* Tweaks

* Final tweaking

Optimized UI to look more consistent. Removed help button.

* Add files via upload

* Reworked dialog

* Formatting fix

* Add files via upload

* Add files via upload

* Add files via upload

* Fix seed condition

* Remove help button

* Remove help button

* Fixed labels

* Fix for Humans vs Computers combo

* Removed not needed connections + better radio names

* Update mapeditor/windownewmap.cpp

Co-authored-by: Andrey Filipenkov <kambaladecapitator@gmail.com>

* Improve map size selection grabbing

* Remove QRegularExpression

* Reformat mapSizes

---------

Co-authored-by: Andrey Filipenkov <kambaladecapitator@gmail.com>
2025-01-06 14:39:14 +02:00
c3952b31f1 Merge pull request #5158 from IvanSavenko/bonus_caching
[1.6.3] Bonus caching improvements
2025-01-06 14:38:34 +02:00
718f216fdd Merge pull request #5209 from IvanSavenko/ai_graph_fix
Correctly initialize graph cost in turns instead of default 255 turns
2025-01-06 14:34:37 +02:00
b4f6932f36 Ability to use random main menu background 2025-01-06 11:33:15 +01:00
6d0dc9c5bb Added popup for keymasters/border guards similar to teleporters 2025-01-05 23:22:46 +00:00
4b7792075d map editor: option to set random town same as player faction 2025-01-05 21:57:11 +01:00
53b08b726b Version bump to 1.6.3 2025-01-05 20:33:29 +00:00
f6f99d2384 Correctly initialize graph cost in turns instead of default 255 turns 2025-01-05 18:05:28 +00:00
15175a267c map editor: show edited values in inspector 2025-01-05 17:19:51 +01:00
73d1675ae3 Code cleanup, fixes to discovered regressions 2025-01-05 15:41:42 +00:00
018503c5e8 Merge pull request #5191 from Laserlicht/translations
[1.6.x] mapeditor translations
2025-01-05 13:15:46 +02:00