Ilya Zhuravlev
db7cd79cf7
Android port.
...
Conflicts:
lib/vcmi_endian.h
2014-05-16 23:24:29 +04:00
beegee1
60f6c00f2e
Logging API: - removed unused method declaration - updated comments - ensured thread safety
2014-05-10 21:12:33 +02:00
beegee1
48e7b7d805
- Some performance improvements for logging
2014-04-01 19:46:47 +00:00
Ivan Savenko
55577d0ac4
- fixed missing DLL_LINKAGE
...
- use precalculated checksum for zip files
- UNUSED macro to silence some warnings
2013-11-09 13:49:36 +00:00
Ivan Savenko
9f7c89d5e3
- more filesystem logging and possible fix for Win
...
- added missing destructor for loaders
- added missing override kewords
- added unused for now ARCHIVE_ZIP filetype
2013-07-29 10:08:02 +00:00
Ivan Savenko
1a77fee7f7
more improvements for battle animations
...
- synchronized attack/defence animation
- spell animation speed uses game settings
- added logging domain for battle animations
- fixed disrupting ray duration
2013-07-16 18:12:47 +00:00
Ivan Savenko
f82122d9be
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
...
- BOOST_FOREACH -> for
- replaced several boost classes with std (e.g. unordered)
- removed gcc-4.5 workarounds
- ran clang c++11 migration tool to detect some cases:
- - pointer initialized with "0" to nullptr
- - replace for with iterators with range-based for
- - use auto in some situations (type name specified twice, avoid long iterators type names)
2013-06-29 13:05:48 +00:00
beegee1
7a3f5dc23b
- Replaced exceptions with assert for internal-API code
2013-04-22 16:04:17 +00:00
stopiccot
1fca335a2c
Be careful with global var initialization order. All mutexes should be initialized before all CLoggers. Caused a crash on OS X when compiling with clang
2013-04-19 12:26:57 +00:00
beegee1
45fccfb1a6
- Added new trace macro LOG_TRACE which autom. appends leaving func message - Removed old trace macros - Small refactoring in CMapEditManager - Changed documentation comments to /// style for various mapping header files
2013-04-16 13:16:58 +00:00
beegee1
44bde4a1d3
- Fixed indentation for various files, sorry...
2013-04-14 19:24:31 +00:00
beegee1
b1428bcd24
- Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder
2013-04-13 11:07:32 +00:00
Ivan Savenko
0cf969d508
- console logger by default uses same format as previously (no extra data)
...
- a lot of changes in configs;
- - update to creature format - abilities are now json structure
- - multiple bugfixes revealed by validation
- made schemas a bit more strict
- creatures data can be replaced via mods
- it is possible to validate vcmi configs using schemas (disabled)
2013-04-11 19:24:14 +00:00
beegee1
f10ba48c77
- Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger
2013-04-11 15:58:01 +00:00
Michał W. Urbańczyk
f42cfa6f43
MSVC compile fixes:
...
1) Names of compile units need to be unique, renamed the new CLogget.cpp to CNewLogger.cpp. (at least till the old CLogger is gone)
2) Fixes for project files (a few includes were marked as compile items).
2013-04-11 01:05:51 +00:00
beegee1
abf96a5b66
- Integrated the logging API into the AI subprojects - Added macros for tracing the control flow - Added methods isDebug/TraceEnabled for performance-critical sections
2013-04-10 16:28:14 +00:00
beegee1
c7c2686379
- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
2013-04-09 14:31:36 +00:00
beegee1
89ad007b44
- Renamed Logging to logging
2013-04-07 10:30:01 +00:00