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								 beegee1 | 1cab54b87a | - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen | 2013-01-20 14:43:58 +00:00 |  | 
			
				
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								 DjWarmonger | d31277c3cc | Minor compile fix, not sure why it's necessary. | 2013-01-09 08:58:58 +00:00 |  | 
			
				
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								 beegee1 | 0311e5e6f5 | - Added basic mock/test generation - Added stub for terrain editing | 2013-01-06 19:30:12 +00:00 |  | 
			
				
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								 DjWarmonger | 9d68b9d58d | Compile fix. Keep StdInc consistent. | 2012-11-21 09:13:33 +00:00 |  | 
			
				
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								 beegee1 | 53169abea7 | - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) | 2012-11-20 17:53:45 +00:00 |  | 
			
				
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								 beegee1 | e08db9790b | * Map size can be any integer value * Changed new_*; to new_*(); for zero-parameter c-tors (=code convention; stack allocated objects without parantheses as ever to avoid c++ most vexing parse) | 2012-11-13 18:01:31 +00:00 |  | 
			
				
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								 DjWarmonger | f5ddc44827 | - Compile fix - unique_ptr can't be serialized - Linking fix - now MapGenOptions have DLL-interface (but probably shouldn't be called directly from client anyway) | 2012-11-13 12:55:47 +00:00 |  | 
			
				
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								 beegee1 | c336abcf4a | * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names | 2012-11-11 12:23:31 +00:00 |  |