mateuszb
96a7e1600b
?!?
2009-02-14 13:51:21 +00:00
Michał W. Urbańczyk
b2924064ee
* new movement cost calculation.
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* fixed crashes on loading maps with flag all mines/dwelling victory condition
* minor changes
2009-02-12 14:44:58 +00:00
Michał W. Urbańczyk
a113a8d289
* patch update from Dikamilo
2009-02-08 16:36:53 +00:00
Michał W. Urbańczyk
dd36cfce50
Patch from Dikamilo:
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* compatibility fixes for MinGW
* Code::Blocks project files
2009-02-08 15:39:26 +00:00
ambtrip
d794a83444
GeniusAI:
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* code refactoring
* some problems were fixed
2009-02-07 18:52:55 +00:00
Michał W. Urbańczyk
131c220685
* fixed r-click on tavern hero crash
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* fixed removing one-week bonuses
* added keybindings for components in selection window (eg. for treasure chest dialog)
* HANDLE_EXCEPTIONC macro will rethrow exception after logging
2009-02-07 13:28:23 +00:00
mateuszb
0070c93888
* more support for attacking stacks for back by two hex stacks
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* minor typo fixed
2009-02-05 14:44:27 +00:00
Vadim Glazunov
a560e9069a
AI dynamic library load in linux. Autoconf/automake project updated, to recompile use autoreconf -f -i; automake; ./configure
2009-01-31 02:36:44 +00:00
ambtrip
fb0aad5edf
* AI should be a bit more intelligent
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* some problems with double-wide creatures were fixed
2009-01-29 20:01:57 +00:00
Łukasz Wychrystenko
b356524aee
corrected that missclick! hope so
2008-12-26 01:15:47 +00:00
ambtrip
584eced759
Several improvements.
2008-12-15 21:37:22 +00:00
Michał W. Urbańczyk
c4bcf7b880
* better support for non-800x600 resolutions
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* Merged CPreGameTextHandler into CGeneralTextHandler and moved to VCMI_Lib.dll (update your project files)
* Genius AI will be used as a default AI
* more code for save/load
2008-11-28 01:36:34 +00:00
Michał W. Urbańczyk
aeb1f6d012
Uploaded Genius AI by Ambtrip.
2008-11-25 18:51:44 +00:00