DjWarmonger
6658e173f1
- Possible fix for #1769
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- Fixed all possible (even unexpected) crashes when AI looses active hero
2014-05-18 13:13:31 +02:00
DjWarmonger
30b79588db
- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
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- Some optimizations with local cb pinter in VCAI.
2014-04-01 11:53:28 +00:00
DjWarmonger
e459984897
Cleanup in AI.
2014-02-15 08:10:06 +00:00
DjWarmonger
c708a631c1
- Improved AI logging messages
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- Cut wandering time of AI
2014-02-04 21:49:04 +00:00
DjWarmonger
9950bc6ec3
First part of AI refactoring. Trying to split AI into three distinct parts:
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- Core with callback handling and processing
- Logic (goal decomposition)
- Utility and helper functions based on simple mechanics
Also, Goals will now be organized in object-oriented fashion.
2013-10-18 20:17:25 +00:00