Henning Koehler
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69a538a600
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added bonus type MANUAL_CONTROL
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2017-08-28 20:09:27 +12:00 |
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Henning Koehler
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03c18ff691
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added remaining skills to skills.json
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2017-08-28 10:41:32 +12:00 |
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Henning Koehler
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7e5c1ec7f8
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made artillery bonus-based; supports multiple bonus shots
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2017-08-27 21:05:17 +12:00 |
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Henning Koehler
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8bdb8f01ca
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made scholar skill bonus-based
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2017-08-27 20:10:25 +12:00 |
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Henning Koehler
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0153d0fc78
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made fire/air/water/earth magic skills bonus-based
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2017-08-27 19:37:54 +12:00 |
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Henning Koehler
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25e6b5cc07
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added bonus type SECONDARY_SKILL_VAL2; refactored CSkillHandler::defaultBonus; made eagleEye level bonus-based
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2017-08-27 17:40:52 +12:00 |
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Henning Koehler
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06d2507371
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log file loading
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2017-08-27 12:59:09 +12:00 |
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Henning Koehler
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fc77c40a82
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made ballistics bonus-based
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2017-08-26 21:16:05 +12:00 |
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Henning Koehler
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19e619f61e
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wisdom is now bonus-based
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2017-08-26 20:49:29 +12:00 |
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Henning Koehler
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1fa6cbe514
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scouting uses SIGHT_RADIUS bonus
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2017-08-26 18:01:39 +12:00 |
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Henning Koehler
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e8c32e05d8
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turned pathfinding effect into a bonus
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2017-08-26 14:59:24 +12:00 |
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Henning Koehler
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3cc84e5975
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moved contains functions for multimap to Globals.h
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2017-08-26 10:08:06 +12:00 |
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Henning Koehler
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c0740e3623
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fixed crash when loading neutral faction; skills.json no longer requires index values
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2017-08-26 10:08:06 +12:00 |
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Henning Koehler
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0357a4fe3b
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enabled config of skill descriptions
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2017-08-26 10:08:06 +12:00 |
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Henning Koehler
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05cf95400c
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loading secondary skill bonuses from config/skills.json works (kind of)
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2017-08-26 09:33:08 +12:00 |
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